rott/kf_sources/GUI2K4/Classes/UT2K4LoadingPageBase.uc
2026-07-14 20:27:09 +07:00

79 lines
2.1 KiB
Ucode

//==============================================================================
// Adapted from UT2LoadingPageBase
// © 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================
class UT2K4LoadingPageBase extends Vignette;
var array<DrawOpBase> Operations;
simulated event DrawVignette( Canvas C, float Progress )
{
local int i;
C.Reset();
for (i = 0; i<Operations.Length; i++)
Operations[i].Draw(C);
}
// Uses location/size in percentage from 0.0 to 1.0
simulated function DrawOpImage AddImage(Material Image, float Top, float Left, float Height, float Width)
{
local DrawOpImage NewImage;
NewImage = new(None) class'DrawOpImage';
Operations[Operations.Length] = NewImage;
NewImage.Image = Image;
NewImage.SetPos(Top, Left);
NewImage.SetSize(Height, Width);
return NewImage;
}
simulated function DrawOpImage AddImageStretched(Material Image, float Top, float Left, float Height, float Width)
{
local DrawOpImage NewImage;
NewImage = AddImage(Image, Top, Left, Height, Width);
NewImage.ImageStyle = 1;
return NewImage;
}
simulated function DrawOpText AddText(string Text, float Top, float Left)
{
local DrawOpText NewText;
NewText = new(None) class'DrawOpText';
Operations[Operations.Length] = NewText;
NewText.SetPos(Top, Left);
NewText.Text = Text;
return NewText;
}
simulated function DrawOpText AddMultiLineText(string Text, float Top, float Left, float Height, float Width)
{
local DrawOpText NewText;
NewText = AddText(Text, Top, Left);
NewText.SetSize(Height, Width);
return NewText;
}
simulated function DrawOpText AddJustifiedText(string Text, byte Just, float Top, float Left, float Height, float Width, optional byte VAlign)
{
local DrawOpText NewText;
NewText = AddText(Text, Top, Left);
NewText.SetSize(Height, Width);
NewText.Justification = Just;
NewText.VertAlign = VAlign;
return NewText;
}
simulated function Material DLOTexture(string TextureFullName)
{
return Material(DynamicLoadObject(TextureFullName, class'Material'));
}