725 lines
18 KiB
Ucode
725 lines
18 KiB
Ucode
//==============================================================================
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// Created on: 09/22/2003
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// Custom HUD settings menu for Onslaught.ONSOnslaughtGame
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//
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// Written by Ron Prestenback
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// © 2003, Epic Games, Inc. All Rights Reserved
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//==============================================================================
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class CustomHUDMenuOnslaught extends UT2K4CustomHUDMenu;
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// Commented out UT2k4Merge - Ramm
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/*
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var class<ONSHUDOnslaught> HUDClass;
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var automated GUIImage i_Preview, i_PreviewBlend;
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var automated GUISectionBackground sb_Options, sb_Preview, sb_Position;
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var automated GUILabel l_RadarPosition;
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var automated moCheckbox ch_RadarMap, ch_NodeBeams;
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var automated moSlider sl_RadarScale, sl_IconScale, sl_RadarTrans;
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var automated moFloatEdit fl_PositionX, fl_PositionY;
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var automated GUIButton b_TogglePreview;
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var() bool bPreviewRadar;
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var() bool bMapEnabled, bNodeBeams;
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var() float fRadarScale, fPosX, fPosY, fIconScale, fRadarTrans;
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var() localized string ShowRadarText, ShowScreenText;
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// This will be used if not currently in an Onslaught map
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var() string DefaultRadarTextureName;
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var() Material RadarTexture;
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// switch ( Sender )
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// {
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// case ch_RadarMap:
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// case ch_NodeBeams:
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// case sl_IconScale:
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// case sl_RadarScale:
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// case sl_RadarTrans:
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// case fl_PositionX:
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// case fl_PositionY:
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// }
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// =====================================================================================================================
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// =====================================================================================================================
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// GUI Interface
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// =====================================================================================================================
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// =====================================================================================================================
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function InitComponent( GUIController InController, GUIComponent InOwner )
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{
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Super.InitComponent(InController,InOwner);
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UpdateToggleStatus();
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}
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function bool InitializeGameClass( string GameClassName )
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{
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sb_Preview.ManageComponent(i_Preview);
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RadarTexture = PlayerOwner().Level.RadarMapImage;
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if ( RadarTexture == None )
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RadarTexture = material(DynamicLoadObject(DefaultRadarTextureName, class'Material'));
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i_Preview.Image = RadarTexture;
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UpdateToggleStatus();
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sb_Options.ManageComponent(ch_RadarMap);
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sb_Options.ManageComponent(ch_NodeBeams);
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sb_Options.ManageComponent(sl_RadarScale);
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sb_Options.ManageComponent(sl_IconScale);
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sb_Options.ManageComponent(sl_RadarTrans);
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if ( GameClassName != "" )
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GameClass = class<GameInfo>(DynamicLoadObject( GameClassName, class'Class' ));
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if ( GameClass == None )
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{
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Warn(Name@"could not load specified gametype:"@GameClassName);
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return False;
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}
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if ( GameClass != None )
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{
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HUDClass = class<ONSHudOnslaught>(DynamicLoadObject(GameClass.default.HUDType, class'Class'));
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if ( HUDClass == None )
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{
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Warn(Name@"could not load specified HUD type:"@GameClass.default.HUDType);
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return False;
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}
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}
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return True;
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}
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function LoadSettings()
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{
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local ONSHUDOnslaught ONSHUD;
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ONSHUD = ONSHUDOnslaught(PlayerOwner().myHUD);
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ch_NodeBeams.SetComponentValue( class'ONSPowerCore'.default.bShowNodeBeams, true );
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if ( ONSHUD == none )
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{
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bMapEnabled = !HUDClass.default.bMapDisabled;
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ch_RadarMap.SetComponentValue( bMapEnabled, true );
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bNodeBeams = class'ONSPowerCore'.default.bShowNodeBeams;
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ch_NodeBeams.SetComponentValue( bNodeBeams, true );
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fIconScale = HUDClass.default.IconScale;
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sl_IconScale.SetComponentValue( fIconScale, true );
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fRadarScale = HUDClass.default.RadarScale;
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sl_RadarScale.SetComponentValue( fRadarScale, true );
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fl_PositionX.Setup(fRadarScale, fl_PositionX.MaxValue, fl_PositionX.Step);
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fRadarTrans = HUDClass.default.RadarTrans;
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sl_RadarTrans.SetComponentValue( fRadarTrans, true );
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fPosX = HUDClass.default.RadarPosX;
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fl_PositionX.SetComponentValue( fPosX, true );
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fPosY = HUDClass.default.RadarPosY;
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fl_PositionY.SetComponentValue( fPosY, true );
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}
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else
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{
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bMapEnabled = !ONSHUD.bMapDisabled;
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ch_RadarMap.SetComponentValue( bMapEnabled, true );
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bNodeBeams = class'ONSPowerCore'.default.bShowNodeBeams;
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ch_NodeBeams.SetComponentValue( bNodeBeams, true );
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fIconScale = ONSHUD.IconScale;
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sl_IconScale.SetComponentValue( fIconScale, true );
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fRadarScale = ONSHUD.RadarScale;
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sl_RadarScale.SetComponentValue( fRadarScale, true );
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fl_PositionX.Setup(fRadarScale, fl_PositionX.MaxValue, fl_PositionX.Step);
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fRadarTrans = ONSHUD.RadarTrans;
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sl_RadarTrans.SetComponentValue( fRadarTrans, true );
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fPosX = ONSHUD.RadarPosX;
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fl_PositionX.SetComponentValue( fPosX, true );
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fPosY = ONSHUD.RadarPosY;
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fl_PositionY.SetComponentValue( fPosY, true );
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}
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}
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function InternalOnChange( GUIComponent Sender )
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{
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switch ( Sender )
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{
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case ch_RadarMap:
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bMapEnabled = ch_RadarMap.IsChecked();
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break;
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case ch_NodeBeams:
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bNodeBeams = ch_NodeBeams.IsChecked();
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break;
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case sl_IconScale:
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fIconScale = sl_IconScale.GetValue();
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break;
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case sl_RadarScale:
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fRadarScale = sl_RadarScale.GetValue();
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fl_PositionX.Setup(fRadarScale, fl_PositionX.MaxValue, fl_PositionX.Step);
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break;
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case sl_RadarTrans:
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fRadarTrans = sl_RadarTrans.GetValue();
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break;
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case fl_PositionX:
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fPosX = fl_PositionX.GetValue();
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break;
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case fl_PositionY:
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fPosY = fl_PositionY.GetValue();
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break;
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}
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}
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function SaveSettings()
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{
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local bool bSave, bTemp;
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local ONSPowerCore Core;
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local ONSHUDOnslaught HUD;
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super.SaveSettings();
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HUD = ONSHUDOnslaught(PlayerOwner().myHUD);
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if ( HUD == None )
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{
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if ( HUDClass.default.bMapDisabled == bMapEnabled )
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{
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HUDClass.default.bMapDisabled = !bMapEnabled;
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bSave = true;
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}
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if ( HUDClass.default.IconScale != fIconScale )
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{
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HUDClass.default.IconScale = fIconScale;
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bSave = true;
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}
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if ( HUDClass.default.RadarScale != fRadarScale )
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{
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HUDClass.default.RadarScale = fRadarScale;
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bSave = true;
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}
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if ( HUDClass.default.RadarTrans != fRadarTrans )
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{
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HUDClass.default.RadarTrans = fRadarTrans;
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bSave = true;
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}
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if ( HUDClass.default.RadarPosX != fPosX )
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{
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HUDClass.default.RadarPosX = fPosX;
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bSave = true;
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}
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if ( HUDClass.default.RadarPosY != fPosY )
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{
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HUDClass.default.RadarPosY = fPosY;
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bSave = true;
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}
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}
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else
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{
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if ( HUD.bMapDisabled == ch_RadarMap.IsChecked() )
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{
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HUD.bMapDisabled = !bMapEnabled;
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bSave = true;
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}
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if ( HUD.IconScale != fIconScale )
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{
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HUD.IconScale = fIconScale;
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bSave = true;
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}
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if ( HUD.RadarScale != fRadarScale )
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{
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HUD.RadarScale = fRadarScale;
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bSave = true;
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}
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if ( HUD.RadarTrans != fRadarTrans )
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{
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HUD.RadarTrans = fRadarTrans;
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bSave = true;
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}
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if ( HUD.RadarPosX != fPosX )
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{
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HUD.RadarPosX = fPosX;
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bSave = true;
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}
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if ( HUD.RadarPosY != fPosY )
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{
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HUD.RadarPosY = fPosY;
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bSave = true;
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}
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}
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if ( bSave )
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{
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if ( HUD != None )
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HUD.SaveConfig();
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else HUDClass.static.StaticSaveConfig();
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}
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bTemp = ch_NodeBeams.IsChecked();
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if ( class'ONSPowerCore'.default.bShowNodeBeams != bTemp )
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{
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class'ONSPowerCore'.default.bShowNodeBeams = bTemp;
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class'ONSPowerCore'.static.StaticSaveConfig();
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foreach PlayerOwner().AllActors( class'ONSPowerCore', Core )
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{
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Core.bShowNodeBeams = bTemp;
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Core.CheckShield();
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}
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}
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}
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function RestoreDefaults()
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{
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if ( HudClass != None )
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{
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HUDClass.static.ResetConfig("bMapDisabled");
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HUDClass.static.ResetConfig("IconScale");
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HUDClass.static.ResetConfig("RadarScale");
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HUDClass.static.ResetConfig("RadarTrans");
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HUDClass.static.ResetConfig("RadarPosX");
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HUDClass.static.ResetConfig("RadarPosY");
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class'ONSPowerCore'.static.ResetConfig("bShowNodeBeams");
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UpdateToggleStatus();
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Super.RestoreDefaults();
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}
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}
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// =====================================================================================================================
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// =====================================================================================================================
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// Map Preview
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// =====================================================================================================================
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// =====================================================================================================================
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function bool DrawMap( Canvas C )
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{
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if ( bPreviewRadar )
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{
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DrawRadar(C);
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return true;
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}
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else
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{
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DrawScreen(C);
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return false;
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}
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}
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function DrawRadar( Canvas C )
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{
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local float HUDScale;
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local ONSHUDOnslaught ONSHUD;
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local ONSPowerCore Core;
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local PlayerController PC;
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local float AL, AT, AW, AH, X, Y, XL;
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local vector V;
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AL = i_Preview.ActualLeft();
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AT = i_Preview.ActualTop();
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AW = i_Preview.ActualWidth();
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AH = i_Preview.ActualHeight();
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PC = PlayerOwner();
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ONSHUD = ONSHUDOnslaught(PC.myHUD);
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X = AL + AW / 2.0;
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Y = AT + AH / 2.0;
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XL = FMin(AW,AH) / 2.0;
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C.Style = 5;
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if ( ONSHUD == None )
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{
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HUDScale = HUDClass.default.HUDScale;
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V.X = XL;
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V.Y = HUDClass.default.RadarMaxRange;
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V.Z = fRadarTrans;
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HUDClass.static.DrawMapImage(C,i_PreviewBlend.Image,X,Y,0,0,V);
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HUDClass.static.DrawMapImage(C,RadarTexture,X,Y,0,0,V);
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V.X = AL + AW * 0.25;
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V.Y = AT + AH * 0.25;
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HUDClass.static.DrawCoreIcon(C, V, false, fIconScale, PC.myHUD.HudScale, 1.0);
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V.X = AL + AW * 0.75;
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V.Y = AT + AH * 0.75;
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HUDClass.static.DrawCoreIcon(C, V, false, fIconScale, PC.myHUD.HudScale, 1.0);
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}
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else
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{
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HUDScale = ONSHUD.HUDScale;
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V.X = XL;
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V.Y = ONSHUD.RadarRange;
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V.Z = fRadarTrans;
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ONSHUD.DrawMapImage(C,i_PreviewBlend.Image,X,Y,0,0,V);
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ONSHUD.DrawMapImage(C, RadarTexture, X, Y, 0, 0, V);
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Core = ONSHUD.Node;
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do
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{
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ONSHUD.CoreWorldToScreen( Core, V, X, Y, XL, ONSHUD.RadarRange, vect(0,0,0) );
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if (Core.bUnderAttack || (Core.CoreStage == 0 && Core.bSevered))
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ONSHUD.DrawAttackIcon( C, Core, V, fIconScale, ONSHUD.HUDScale, ONSHUD.ColorPercent );
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if (Core.bFinalCore)
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ONSHUD.DrawCoreIcon( C, V, ONSHUD.PowerCoreAttackable(Core), fIconScale, ONSHUD.HUDScale, ONSHUD.ColorPercent );
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else
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ONSHUD.DrawNodeIcon( C, V, ONSHUD.PowerCoreAttackable(Core), Core.CoreStage, fIconScale, ONSHUD.HUDScale, ONSHUD.ColorPercent );
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Core = Core.NextCore;
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} until ( Core == ONSHUD.Node );
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}
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}
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function DrawScreen(Canvas C)
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{
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local ONSHUDOnslaught ONSHUD;
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local float HUDScale, RadarScale, RadarWidth, RadarPosX, RadarPosY, SizeX, SizeY;
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ONSHUD = ONSHUDOnslaught(PlayerOwner().myHUD);
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i_PreviewBlend.bBoundToParent = False;
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i_PreviewBlend.bScaleToParent = False;
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SizeX = i_PreviewBlend.ActualWidth();
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SizeY = i_PreviewBlend.ActualHeight();
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if ( ONSHUD == None )
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HUDScale = HUDClass.default.HUDScale;
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else HUDScale = ONSHUD.HUDScale;
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RadarScale = fRadarScale * HUDScale;
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RadarWidth = RadarScale * SizeX * 0.5;
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RadarPosX = i_PreviewBlend.ActualLeft() + ((fPosX * SizeX) - RadarWidth);
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RadarPosY = i_PreviewBlend.ActualTop() + ((fPosY * SizeY) + RadarWidth);
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i_Preview.SetPosition( RadarPosX, RadarPosY, RadarWidth * 2, RadarWidth * 2 );
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}
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function bool TogglePreview( GUIComponent c )
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{
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bPreviewRadar = !bPreviewRadar;
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UpdateToggleStatus();
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return true;
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}
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function bool DrawBlend(Canvas C)
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{
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return true;
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}
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function UpdateToggleStatus()
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{
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if ( bPreviewRadar )
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{
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b_TogglePreview.Caption = ShowScreenText;
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DisableComponent(sl_RadarScale);
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DisableComponent(fl_PositionX);
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DisableComponent(fl_PositionY);
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EnableComponent(sl_IconScale);
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EnableComponent(sl_RadarTrans);
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i_Preview.bNeverScale = false;
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sb_Preview.bInit = true;
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i_PreviewBlend.OnDraw = DrawBlend;
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}
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else
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{
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b_TogglePreview.Caption = ShowRadarText;
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EnableComponent(sl_RadarScale);
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EnableComponent(fl_PositionX);
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EnableComponent(fl_PositionY);
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DisableComponent(sl_IconScale);
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DisableComponent(sl_RadarTrans);
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i_Preview.bNeverScale = true;
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i_PreviewBlend.OnDraw = None;
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}
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}
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event ResolutionChanged(int ResX, int ResY)
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{
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UpdateToggleStatus();
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Super.ResolutionChanged(ResX,ResY);
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}
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defaultproperties
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{
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WinWidth=0.944062
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WinHeight=0.867814
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WinLeft=0.029688
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WinTop=0.050000
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bPreviewRadar=true
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ShowScreenText="Show Entire Screen"
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ShowRadarText="Show Only Radar"
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DefaultRadarTextureName="ONS-Torlan.myLevel.BackgroundImage"
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Begin Object class=GUISectionBackground name=RadarPositionBackground
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Caption="Radar Position"
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bBoundToParent=True
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bScaleToParent=True
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WinWidth=0.385772
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WinHeight=0.221081
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WinLeft=0.022134
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WinTop=0.749726
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NumColumns=2
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ColPadding=0.05
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// bDebugging=true
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End Object
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sb_Position=RadarPositionBackground
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Begin Object Class=GUIImage name=RadarPreviewBlend
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WinWidth=0.311700
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WinHeight=0.311700
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WinLeft=0.076300
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WinTop=0.195204
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Image=Material'MenuGray'
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ImageStyle=ISTY_Stretched
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ImageAlign=IMGA_Center
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ImageRenderStyle=MSTY_Alpha
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RenderWeight=0.1
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End Object
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i_PreviewBlend=RadarPreviewBlend
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Begin Object Class=GUIImage name=RadarPreviewImage
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Image=Material'MenuWhite'
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ImageStyle=ISTY_Scaled
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ImageAlign=IMGA_Center
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ImageRenderStyle=MSTY_Alpha
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OnDraw=DrawMap
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RenderWeight=0.11
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End Object
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i_Preview=RadarPreviewImage
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Begin Object Class=GUISectionBackground name=PreviewBackground
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Caption="Preview"
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WinWidth=0.385772
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WinHeight=0.699076
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WinLeft=0.022134
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WinTop=0.040869
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bFillClient=true
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bBoundToParent=True
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bScaleToParent=True
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// bDebugging=true
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End Object
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sb_Preview=PreviewBackground
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Begin Object class=GUISectionBackground name=OptionBackground
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Caption="Onslaught HUD Options"
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WinWidth=0.562501
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WinHeight=0.931115
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WinLeft=0.416250
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WinTop=0.040869
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bBoundToParent=True
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bScaleToParent=True
|
|
// bDebugging=true
|
|
End Object
|
|
sb_Options=OptionBackground
|
|
|
|
Begin Object class=moFloatEdit name=RadarPosXFloat
|
|
MinValue=0.075
|
|
MaxValue=1.000000
|
|
Step=0.050000
|
|
CaptionWidth=0.010000
|
|
Caption="X:"
|
|
Hint="Adjust the position (left-to-right) of the radar map"
|
|
WinWidth=0.139523
|
|
WinHeight=0.034570
|
|
WinLeft=0.056826
|
|
WinTop=0.848623
|
|
TabOrder=0
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
OnChange=InternalOnChange
|
|
MenuState=MSAT_Disabled
|
|
End Object
|
|
fl_PositionX=RadarPosXFloat
|
|
|
|
Begin Object class=moFloatEdit name=RadarPosYFloat
|
|
MinValue=0.000000
|
|
MaxValue=0.730000
|
|
Step=0.050000
|
|
CaptionWidth=0.010000
|
|
Caption="Y:"
|
|
Hint="Adjust the position (top-to-bottom) of the radar map"
|
|
WinWidth=0.139523
|
|
WinHeight=0.034570
|
|
WinLeft=0.056826
|
|
WinTop=0.896968
|
|
TabOrder=1
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
OnChange=InternalOnChange
|
|
MenuState=MSAT_Disabled
|
|
End Object
|
|
fl_PositionY=RadarPosYFloat
|
|
|
|
Begin Object Class=GUIButton name=ToggleButton
|
|
WinWidth=0.160937
|
|
WinHeight=0.098412
|
|
WinLeft=0.218035
|
|
WinTop=0.771852
|
|
OnClick=TogglePreview
|
|
bWrapCaption=true
|
|
TabOrder=2
|
|
End Object
|
|
b_TogglePreview=ToggleButton
|
|
|
|
Begin Object class=moCheckbox name=EnableMap
|
|
Caption="Enable Radar Map"
|
|
Hint="The radar map is an bird's eye view of the current map, showing indicators for node positions and status"
|
|
OnChange=InternalOnChange
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
WinWidth=0.436524
|
|
WinHeight=0.06
|
|
WinLeft=0.479238
|
|
WinTop=0.116915
|
|
TabOrder=3
|
|
End Object
|
|
ch_RadarMap=EnableMap
|
|
|
|
Begin Object class=moCheckbox name=NodeBeamCheck
|
|
Caption="Show Node Beams"
|
|
Hint="Display beams of light above nodes which are vulnerable to attack"
|
|
OnChange=InternalOnChange
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
WinWidth=0.436524
|
|
WinHeight=0.06
|
|
WinLeft=0.479238
|
|
WinTop=0.225805
|
|
TabOrder=4
|
|
End Object
|
|
ch_NodeBeams=NodeBeamCheck
|
|
|
|
Begin Object class=moSlider name=RadarScaleSlider
|
|
Caption="Radar Map Scale"
|
|
Hint="Change the size of the radar map on the HUD"
|
|
MinValue=0.1
|
|
MaxValue=0.5
|
|
bIntSlider=false
|
|
OnChange=InternalOnChange
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
WinWidth=0.528751
|
|
WinHeight=0.069779
|
|
WinLeft=0.431807
|
|
WinTop=0.482552
|
|
TabOrder=5
|
|
End Object
|
|
sl_RadarScale=RadarScaleSlider
|
|
|
|
Begin Object class=moSlider name=IconScaleSlider
|
|
Caption="Radar Map Icon Scale"
|
|
Hint="Changes the scaling of the icons displayed on the radar map"
|
|
MinValue=0
|
|
MaxValue=4.0
|
|
bIntSlider=false
|
|
OnChange=InternalOnChange
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
WinWidth=0.528751
|
|
WinHeight=0.069779
|
|
WinLeft=0.431807
|
|
WinTop=0.591833
|
|
TabOrder=6
|
|
End Object
|
|
sl_IconScale=IconScaleSlider
|
|
|
|
Begin Object class=moSlider name=RadarTransparencySlider
|
|
Caption="Radar Map Opacity"
|
|
Hint="Change the opacity of the radar map's background"
|
|
MinValue=0
|
|
MaxValue=255
|
|
bIntSlider=true
|
|
OnChange=InternalOnChange
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
WinWidth=0.528751
|
|
WinHeight=0.069779
|
|
WinLeft=0.431807
|
|
WinTop=0.369622
|
|
TabOrder=7
|
|
End Object
|
|
sl_RadarTrans=RadarTransparencySlider
|
|
|
|
Begin Object Class=GUIButton name=ResetButton
|
|
WinWidth=0.136349
|
|
WinHeight=0.063881
|
|
WinLeft=0.465241
|
|
WinTop=0.898800
|
|
Caption="Defaults"
|
|
Hint="Restore all settings to their default value."
|
|
OnClick=InternalOnClick
|
|
bStandardized=true
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
TabOrder=8
|
|
End Object
|
|
b_Reset=ResetButton
|
|
|
|
Begin Object class=GUIButton Name=CancelButton
|
|
WinWidth=0.136349
|
|
WinHeight=0.063881
|
|
WinLeft=0.658306
|
|
WinTop=0.898800
|
|
Caption="Cancel"
|
|
Hint="Click to close this menu, discarding changes."
|
|
bStandardized=true
|
|
OnClick=InternalOnClick
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
TabOrder=9
|
|
End Object
|
|
b_Cancel=CancelButton
|
|
|
|
Begin Object class=GUIButton Name=OKButton
|
|
WinWidth=0.136349
|
|
WinHeight=0.063881
|
|
WinLeft=0.802881
|
|
WinTop=0.898800
|
|
Caption="OK"
|
|
Hint="Click to close this menu, saving changes."
|
|
OnClick=InternalOnClick
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
bStandardized=true
|
|
TabOrder=10
|
|
End Object
|
|
b_OK=OKButton
|
|
|
|
}*/
|