rott/kf_sources/FoundryObj/Classes/ACTION_BlowUpPipebombs.uc
2026-07-14 20:27:09 +07:00

27 lines
507 B
Ucode

class ACTION_BlowUpPipebombs extends ScriptedAction;
var (Action) bool bInstantExplode; // instantly explode or wait for count down?
function bool InitActionFor(ScriptedController C)
{
local PipeBombProjectile P;
foreach C.DynamicActors(Class'PipeBombProjectile',P)
{
if( !P.bHidden )
{
P.bEnemyDetected = true; // blow me up
if ( bInstantExplode ) {
P.CountDown = 0;
}
}
}
return false;
}
defaultproperties
{
ActionString="Blow up pipebombs"
}