rott/kf_sources/Engine/Classes/StaticMeshActor.uc
2026-07-14 20:27:09 +07:00

34 lines
1.0 KiB
Ucode

//=============================================================================
// StaticMeshActor.
// An actor that is drawn using a static mesh(a mesh that never changes, and
// can be cached in video memory, resulting in a speed boost).
//=============================================================================
class StaticMeshActor extends Actor
native
placeable;
var() bool bExactProjectileCollision; // nonzero extent projectiles should shrink to zero when hitting this actor
/* This interface was added for the roulette minigame in the summer sideshow map.
Implemented in KF_Roulette_Bet_Zone */
function OnActorLanded(Actor FallingActor){}
defaultproperties
{
DrawType=DT_StaticMesh
bEdShouldSnap=True
bStatic=True
bStaticLighting=True
bShadowCast=True
bCollideActors=True
bBlockActors=True
bBlockKarma=True
bWorldGeometry=True
CollisionHeight=+000001.000000
CollisionRadius=+000001.000000
bAcceptsProjectors=True
bExactProjectileCollision=true
bUseDynamicLights=true
}