rott/kf_sources/Engine/Classes/ProceduralSound.uc
2026-07-14 20:27:09 +07:00

24 lines
505 B
Ucode

// gam ---
class ProceduralSound extends Sound
native
hidecategories(Object)
noexport;
var(Sound) Sound BaseSound;
var(Sound) float PitchModification;
var(Sound) float VolumeModification;
var(Sound) float PitchVariance;
var(Sound) float VolumeVariance;
var transient float RenderedPitchModification;
var transient float RenderedVolumeModification;
defaultproperties
{
PitchModification=0.0
VolumeModification=0.0
PitchVariance=0.0
VolumeVariance=0.0
}