rott/kf_sources/Engine/Classes/MatSubAction.uc
2026-07-14 20:27:09 +07:00

46 lines
1.8 KiB
Ucode

//=============================================================================
// MatSubAction: Base class for Matinee sub actions.
//
// A Matinee action can have any number of sub actions. These sub actions
// are executed while the main action is running.
//=============================================================================
#exec Texture Import File=Textures\SubActionFOV.pcx Name=SubActionFOV Mips=Off
#exec Texture Import File=Textures\SubActionTrigger.pcx Name=SubActionTrigger Mips=Off
#exec Texture Import File=Textures\SubActionOrientation.pcx Name=SubActionOrientation Mips=Off
#exec Texture Import File=Textures\SubActionFade.pcx Name=SubActionFade Mips=Off
#exec Texture Import File=Textures\SubActionGameSpeed.pcx Name=SubActionGameSpeed Mips=Off
#exec Texture Import File=Textures\SubActionSceneSpeed.pcx Name=SubActionSceneSpeed Mips=Off
#exec Texture Import File=Textures\SubActionCameraShake.pcx Name=SubActionCameraShake Mips=Off
class MatSubAction extends MatObject
abstract
native
editinlinenew;
enum ESAStatus
{
SASTATUS_Waiting, // Waiting to execute
SASTATUS_Running, // Is currently executing
SASTATUS_Ending, // Is one tick away from expiring
SASTATUS_Expired, // Has executed and finished (ignore for rest of scene)
};
var(Time) float Delay; // Seconds before it actually executes
var(Time) float Duration; // How many seconds it should take to complete
var texture Icon; // The icon to use in the matinee UI
var ESAStatus Status; // The status of this subaction
var localized string Desc; // Desc used by the editor and engine stats
var transient float PctStarting;
var transient float PctEnding;
var transient float PctDuration;
defaultproperties
{
Icon=None
Status=SASTATUS_Waiting
Desc="N/A"
}