35 lines
1.3 KiB
Ucode
35 lines
1.3 KiB
Ucode
//=============================================================================
|
|
// MatAction: Base class for Matinee actions.
|
|
//=============================================================================
|
|
|
|
class MatAction extends MatObject
|
|
abstract
|
|
native;
|
|
|
|
var() interpolationpoint IntPoint; // The interpolation point that we want to move to/wait at.
|
|
var() string Comment; // User can enter a comment here that will appear on the GUI viewport
|
|
|
|
var(Time) float Duration; // How many seconds this action should take
|
|
|
|
var(Sub) export editinline array<MatSubAction> SubActions; // Sub actions are actions to perform while the main action is happening
|
|
|
|
var(Path) bool bSmoothCorner; // true by default - when one control point is adjusted, other is moved to keep tangents the same
|
|
var(Path) vector StartControlPoint; // Offset from the current interpolation point
|
|
var(Path) vector EndControlPoint; // Offset from the interpolation point we're moving to (InPointName)
|
|
var(Path) bool bConstantPathVelocity;
|
|
var(Path) float PathVelocity;
|
|
|
|
var float PathLength;
|
|
|
|
var transient array<vector> SampleLocations;
|
|
var transient float PctStarting;
|
|
var transient float PctEnding;
|
|
var transient float PctDuration;
|
|
|
|
defaultproperties
|
|
{
|
|
bSmoothCorner=true
|
|
StartControlPoint=(X=800,Y=800,Z=0)
|
|
EndControlPoint=(X=-800,Y=-800,Z=0)
|
|
}
|