34 lines
881 B
Ucode
34 lines
881 B
Ucode
//=============================================================================
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// The light class.
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//=============================================================================
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class Light extends Actor
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placeable
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native;
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#exec Texture Import File=Textures\S_Light.pcx Name=S_Light Mips=Off MASKED=1
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var (Corona) float MinCoronaSize;
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var (Corona) float MaxCoronaSize;
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var (Corona) float CoronaRotation;
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var (Corona) float CoronaRotationOffset;
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var (Corona) bool UseOwnFinalBlend;
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defaultproperties
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{
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bStatic=True
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bHidden=True
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bNoDelete=True
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Texture=S_Light
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CollisionRadius=+00024.000000
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CollisionHeight=+00024.000000
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LightType=LT_Steady
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LightBrightness=64
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LightSaturation=255
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LightRadius=64
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LightPeriod=32
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LightCone=128
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bMovable=False
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MinCoronaSize=0;
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MaxCoronaSize=1000;
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}
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