51 lines
1.9 KiB
Ucode
51 lines
1.9 KiB
Ucode
//=============================================================================
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// GameEngine: The game subsystem.
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// This is a built-in Unreal class and it shouldn't be modified.
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//=============================================================================
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class GameEngine extends Engine
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native
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noexport
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transient;
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// URL structure.
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struct URL
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{
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var string Protocol, // Protocol, i.e. "unreal" or "http".
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Host; // Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.
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var int Port; // Optional host port.
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var string Map; // Map name, i.e. "SkyCity", default is "Index".
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var array<string> Op; // Options.
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var string Portal; // Portal to enter through, default is "".
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var int Valid;
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};
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var Level GLevel,
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GEntry;
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var PendingLevel GPendingLevel;
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var URL LastURL;
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var config array<string> ServerActors,
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ServerPackages;
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var array<object> DummyArray; // Do not modify
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var object DummyObject; // Do not modify
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var string DummyString; // Do not modify
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var globalconfig String MainMenuClass; // Menu that appears when you first start
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var globalconfig string SinglePlayerMenuClass; // Menu that appears when you return from a single player match after a cinematic game
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var globalconfig String ConnectingMenuClass; // Menu that appears when you are connecting
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var globalconfig String DisconnectMenuClass; // Menu that appears when you are disconnected
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var globalconfig String LoadingClass; // Loading screen that appears
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var bool bCheatProtection;
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var(Settings) config bool ColorHighDetailMeshes;
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var(Settings) config bool ColorSlowCollisionMeshes;
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var(Settings) config bool ColorNoCollisionMeshes;
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var(Settings) config bool ColorWorldTextures;
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var(Settings) config bool ColorPlayerAndWeaponTextures;
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var(Settings) config bool ColorInterfaceTextures;
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var(VoiceChat) globalconfig bool VoIPAllowVAD;
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