rott/kf_sources/AdminPlus_v4/Classes/APPerkList.uc
2026-07-14 20:27:09 +07:00

42 lines
1.3 KiB
Ucode

class APPerkList extends Info
abstract;
struct PerkRecord
{
var array<string> PerkName;
var string PerkClass;
};
var array<PerkRecord> PerkList;
static function class<KFVeterancyTypes> getPerkClass(string Perk)
{
local int i,n,j;
local array<PerkRecord> temp;
local string strTemp;
temp = default.PerkList;
for(i=0; i<temp.Length; i++)
{
j = temp[i].PerkName.Length;
for(n=0; n<j; n++)
{
if(Perk != temp[i].PerkName[n])
continue;
strTemp = temp[i].PerkClass;
}
}
return class<KFVeterancyTypes>(dynamicLoadObject(strTemp, class'Class'));
}
defaultproperties
{
PerkList[00]=(PerkName=("med","medic"),PerkClass="KFMod.KFVetFieldMedic")
PerkList[01]=(PerkName=("zerk","berserker"),PerkClass="KFMod.KFVetBerserker")
PerkList[02]=(PerkName=("mando","comando"),PerkClass="KFMod.KFVetCommando")
PerkList[03]=(PerkName=("sharp","sharpshooter"),PerkClass="KFMod.KFVetSharpshooter")
PerkList[04]=(PerkName=("sup","support","spec"),PerkClass="KFMod.KFVetSupportSpec")
PerkList[05]=(PerkName=("pyro","firebug","firefag"),PerkClass="KFMod.KFVetFirebug")
PerkList[06]=(PerkName=("demo","demolition"),PerkClass="KFMod.KFVetDemolitions")
PerkList[07]=(PerkName=("none"),PerkClass="")
}