60 lines
2.1 KiB
Ucode
60 lines
2.1 KiB
Ucode
/**
|
|
* Author: dkanus
|
|
* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
|
|
* License: GPL
|
|
* Copyright 2022-2024 Anton Tarasenko
|
|
*------------------------------------------------------------------------------
|
|
* This file is part of Acedia.
|
|
*
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
class EWeapon extends EItem
|
|
abstract;
|
|
|
|
//! Represents the abstract interface for any type of weapon.
|
|
|
|
/// Retrieves an array of [`EAmmo`] items from the weapon owner's inventory that
|
|
/// are compatible with this weapon.
|
|
///
|
|
/// The returned array is guaranteed to contain valid references, with no `none`
|
|
/// values or nonexistent entities.
|
|
public function array<EAmmo> GetAvailableAmmo() {
|
|
local array<EAmmo> emptyArray;
|
|
|
|
return emptyArray;
|
|
}
|
|
|
|
/// Fills all compatible ammo items from the weapon owner's inventory for this
|
|
/// weapon in the order returned by [`GetAvailableAmmo()`].
|
|
///
|
|
/// The filling process relies on the implementation of [`GetAvailableAmmo()`]
|
|
/// to determine the order of items.
|
|
/// See [`EAmmo::Fill()`] for the specific filling logic.
|
|
///
|
|
/// Note: The filling order is not guaranteed to remain consistent across calls,
|
|
/// as it depends on the implementation of [`GetAvailableAmmo()`].
|
|
public final function FillAmmo() {
|
|
local int i;
|
|
local array<EAmmo> myAmmo;
|
|
|
|
myAmmo = GetAvailableAmmo();
|
|
for (i = 0; i < myAmmo.length; i += 1) {
|
|
myAmmo[i].Fill();
|
|
}
|
|
_.memory.FreeMany(myAmmo);
|
|
}
|
|
|
|
|
|
defaultproperties {
|
|
} |