56 lines
1.9 KiB
Ucode
56 lines
1.9 KiB
Ucode
/**
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* Author: dkanus
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* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
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* License: GPL
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* Copyright 2022-2024 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class EAmmo extends EItem
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abstract;
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//! Abstract interface that represents ammunition of a certain type.
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/// Checks whether the owner of the referred ammo item also has a weapon that
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/// can be loaded with this ammo.
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public function bool HasWeapon() {
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return false;
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}
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/// Returns an array of all weapons in the owner's inventory that can be loaded
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/// with the specified ammo.
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///
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/// Ensures that the array contains no `none` values or references to
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/// non-existent entities.
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public function array<EWeapon> GetCompatibleWeapons() {
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local array<EWeapon> emptyArray;
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return emptyArray;
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}
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/// Maxes out amount of ammo of the referred ammunition item.
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///
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/// Does nothing if current ammo is already at (or higher) than maximum value
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/// (see [`GetMaxAmount()`]).
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public function Fill() {
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if (GetMaxStackSize() < 0) return;
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if (GetStackSize() >= GetMaxStackSize()) return;
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SetStackSize(GetMaxStackSize());
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}
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defaultproperties {
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} |