61 lines
1.3 KiB
Ucode
61 lines
1.3 KiB
Ucode
class DrawOpBase extends Object;
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var float Top, Lft, Height, Width; // Location/size is always range 0.0 to 1.0
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var byte RenderStyle; // Render Style to use for this particular Image
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var byte Justification; // 0 - Left/Top 1 - Centered 2 - Right/Bottom
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var Color DrawColor; // Color to set Canvas to.
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function SetPos(float T, float L)
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{
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Top = T;
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Lft = L;
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}
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function SetSize(float H, float W)
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{
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Height = H;
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Width = W;
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}
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function Draw(Canvas Canvas)
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{
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Canvas.SetPos(Lft * Canvas.SizeX, Top * Canvas.SizeY);
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Canvas.Style = RenderStyle;
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Canvas.DrawColor = DrawColor;
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}
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simulated function Font GetFont(string FontClassName, float ResX)
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{
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local Font fnt;
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fnt = GetGUIFont(FontClassName, ResX);
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if ( fnt == None )
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fnt = Font(DynamicLoadObject(FontClassName, class'Font'));
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if ( fnt == None )
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log(Name$" - FONT NOT FOUND '"$FontClassName$"'",'Error');
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return fnt;
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}
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simulated function Font GetGUIFont( string FontClassName, float ResX )
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{
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local class<GUIFont> FntCls;
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local GUIFont Fnt;
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FntCls = class<GUIFont>(DynamicLoadObject(FontClassName, class'Class',True));
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if (FntCls != None)
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Fnt = new(None) FntCls;
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if ( Fnt == None )
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return None;
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return Fnt.GetFont(ResX);
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}
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defaultproperties
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{
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DrawColor=(R=255,G=255,B=255,A=255)
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RenderStyle=1
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}
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