rott/kf_sources/ScrnWeaponPack/Classes/MuzzleFlash1stSVDS.uc
2026-07-14 20:27:09 +07:00

24 lines
709 B
Ucode

class MuzzleFlash1stSVDS extends ROMuzzleFlash1st;
simulated function Trigger(Actor Other, Pawn EventInstigator)
{
Emitters[0].SpawnParticle(1);
}
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
Opacity=0.100000
MaxParticles=1
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(0)=SpriteEmitter'ScrnWeaponPack.MuzzleFlash1stSVDS.SpriteEmitter0'
}