rott/kf_sources/ScrnWeaponPack/Classes/MTS255Fire.uc
2026-07-14 20:27:09 +07:00

100 lines
2.7 KiB
Ucode

class MTS255Fire extends KFShotgunFire;
var() class<Emitter> ShellEjectClass;
var() Emitter ShellEjectEmitter;
var() name ShellEjectBoneName;
simulated function InitEffects()
{
super.InitEffects();
if ( (Level.NetMode == NM_DedicatedServer) || (AIController(Instigator.Controller) != None) )
return;
if ( (ShellEjectClass != None) && ((ShellEjectEmitter == None) || ShellEjectEmitter.bDeleteMe) )
{
ShellEjectEmitter = Weapon.Spawn(ShellEjectClass);
Weapon.AttachToBone(ShellEjectEmitter, ShellEjectBoneName);
}
}
function DrawMuzzleFlash(Canvas Canvas)
{
super.DrawMuzzleFlash(Canvas);
if (ShellEjectEmitter != None )
{
Canvas.DrawActor( ShellEjectEmitter, false, false, Weapon.DisplayFOV );
}
}
function FlashMuzzleFlash()
{
super.FlashMuzzleFlash();
if (ShellEjectEmitter != None)
{
ShellEjectEmitter.Trigger(Weapon, Instigator);
}
}
simulated function DestroyEffects()
{
super.DestroyEffects();
if (ShellEjectEmitter != None)
ShellEjectEmitter.Destroy();
}
// Overridden to support interrupting the reload
simulated function bool AllowFire()
{
if( KFWeapon(Weapon).bIsReloading )
return false;
if(KFPawn(Instigator).SecondaryItem!=none)
return false;
if( KFPawn(Instigator).bThrowingNade )
return false;
if( Level.TimeSeconds - LastClickTime>FireRate )
{
LastClickTime = Level.TimeSeconds;
}
if( KFWeapon(Weapon).MagAmmoRemaining<1 )
{
return false;
}
return super(WeaponFire).AllowFire();
}
defaultproperties
{
KickMomentum=(X=-45.000000,Z=10.000000)
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=900
FireAimedAnim="Fire_Iron"
bRandomPitchFireSound=False
FireSoundRef="KF_PumpSGSnd.SG_Fire"
StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
ProjPerFire=1
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireRate=0.400000
AmmoClass=Class'ScrnWeaponPack.MTS255Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=3.000000
ProjectileClass=Class'ScrnWeaponPack.MTS255Rocket'
BotRefireRate=0.200000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=1.000000
Spread=0.010000
}