rott/kf_sources/ScrnWeaponPack/Classes/HuntingRifleAttachment.uc
2026-07-14 20:27:09 +07:00

56 lines
2.1 KiB
Ucode

class HuntingRifleAttachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSTG'
mTracerClass=Class'KFMod.KFNewTracer'
MovementAnims(0)="WalkF_Winchester"
MovementAnims(1)="WalkB_Winchester"
MovementAnims(2)="WalkL_Winchester"
MovementAnims(3)="WalkL_Winchester"
TurnLeftAnim="TurnL_Winchester"
TurnRightAnim="TurnR_Winchester"
CrouchAnims(0)="CHwalkF_Winchester"
CrouchAnims(1)="CHwalkB_Winchester"
CrouchAnims(2)="CHwalkL_Winchester"
CrouchAnims(3)="CHwalkR_Winchester"
WalkAnims(0)="WalkF_Winchester"
WalkAnims(1)="WalkB_Winchester"
WalkAnims(2)="WalkL_Winchester"
WalkAnims(3)="WalkL_Winchester"
CrouchTurnRightAnim="CH_TurnR_Winchester"
CrouchTurnLeftAnim="CH_TurnL_Winchester"
IdleCrouchAnim="CHIdle_Winchester"
IdleWeaponAnim="IS_Idle_Winchester"
IdleRestAnim="IS_Idle_Winchester"
IdleChatAnim="IS_Idle_Winchester"
IdleHeavyAnim="IS_Idle_Winchester"
IdleRifleAnim="IS_Idle_Winchester"
FireAnims(0)="IS_Fire_spSinper"
FireAnims(1)="IS_Fire_spSinper"
FireAnims(2)="IS_Fire_spSinper"
FireAnims(3)="IS_Fire_spSinper"
FireAltAnims(0)="IS_Fire_spSinper"
FireAltAnims(1)="IS_Fire_spSinper"
FireAltAnims(2)="IS_Fire_spSinper"
FireAltAnims(3)="IS_Fire_spSinper"
FireCrouchAnims(0)="CHFire_spSinper"
FireCrouchAnims(1)="CHFire_spSinper"
FireCrouchAnims(2)="CHFire_spSinper"
FireCrouchAnims(3)="CHFire_spSinper"
FireCrouchAltAnims(0)="CHFire_spSinper"
FireCrouchAltAnims(1)="CHFire_spSinper"
FireCrouchAltAnims(2)="CHFire_spSinper"
FireCrouchAltAnims(3)="CHFire_spSinper"
HitAnims(0)="HitF_Winchester"
HitAnims(1)="HitB_Winchester"
HitAnims(2)="HitL_Winchester"
HitAnims(3)="HitR_Winchester"
PostFireBlendStandAnim="Blend_Winchester"
PostFireBlendCrouchAnim="CHBlend_Winchester"
MeshRef="ScrnWeaponPack_A.HuntingRifle3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}