rott/kf_sources/ScrnStoryGame/Classes/ACTION_PlayKFReplicatedAmbientSound.uc
2026-07-14 20:27:09 +07:00

44 lines
1.1 KiB
Ucode

class ACTION_PlayKFReplicatedAmbientSound extends ACTION_PlayAmbientSound;
var(Action) edfindable protected Actor SoundActor; // actor to set ambientsound on
// used to find SoundActor, if it is not set. Tag must be unique!
var(Action) edfindable name SoundActorTag;
function bool InitActionFor(ScriptedController C)
{
// play appropriate sound
if ( AmbientSound != None )
{
if ( SoundActor == none )
foreach C.AllActors(class'Actor', SoundActor, SoundActorTag)
break;
if ( SoundActor != none ) {
// this probabaly isn't working,
// because actor must have those values set in defaultproperties
if ( SoundActor.RemoteRole < ROLE_SimulatedProxy )
SoundActor.RemoteRole = ROLE_SimulatedProxy;
SoundActor.bAlwaysRelevant = true; //
SoundActor.AmbientSound = AmbientSound;
SoundActor.SoundVolume = SoundVolume;
SoundActor.SoundPitch = SoundPitch;
SoundActor.SoundRadius = SoundRadius;
SoundActor.NetUpdateTime = SoundActor.Level.TimeSeconds - 1;
}
}
return false;
}
function string GetActionString()
{
return ActionString@AmbientSound;
}
defaultproperties
{
}