21 lines
416 B
Ucode
21 lines
416 B
Ucode
// Same as ACTION_IfMonsterIsHurt, but can be used with any Pawn (e.g. NPC)
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class ACTION_IfIsHurt extends ScriptedAction;
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var() int HealthThreshold;
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function ProceedToNextAction( ScriptedController C )
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{
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C.ActionNum += 1;
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if ( C.Pawn.Health > HealthThreshold )
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ProceedToSectionEnd( C );
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}
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function bool StartsSection()
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{
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return true;
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}
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defaultproperties
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{
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}
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