rott/kf_sources/ScrnHTec/Classes/KVoltAttachment.uc
2026-07-14 20:27:09 +07:00

48 lines
1.2 KiB
Ucode

class KVoltAttachment extends KrissMAttachment;
var transient bool bReloading;
var transient float ReloadFinishTime;
var name ReloadAnim3rd;
var name InstigatorReloadAnim; // pawn's animation name
var float InstigatorReloadRate; // shouldn't be sligthly longer than pawns's reload animation to avoid double playing
simulated function Tick(float dt)
{
super.Tick(dt);
if ( bReloading && Level.TimeSeconds > ReloadFinishTime )
bReloading = false;
else if ( !bReloading && Level.NetMode == NM_Client && Instigator != none && Instigator.AnimAction == InstigatorReloadAnim )
PlayReload();
}
simulated function PlayReload()
{
if ( bReloading )
return;
bReloading = true;
ReloadFinishTime = Level.TimeSeconds + InstigatorReloadRate;
PlayAnim(ReloadAnim3rd);
}
simulated function Notify_3rd_HideMag()
{
SetBoneScale(0,0.0,'kvolt_mag');
}
simulated function Notify_3rd_ShowMag()
{
SetBoneScale(0,1.0,'kvolt_mag');
}
defaultproperties
{
ReloadAnim3rd="Reload"
InstigatorReloadAnim="Reload_Kriss"
InstigatorReloadRate=3.500000
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNailGun'
mShellCaseEmitterClass=None
MeshRef="HTec_A.kvolt_3rd"
}