150 lines
4.2 KiB
Ucode
150 lines
4.2 KiB
Ucode
class StingerAttachment extends KFWeaponAttachment;
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var vector FlashOffset;
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var rotator FlashRotationOffset;
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simulated function DoFlashEmitter()
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{
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if ( !Instigator.IsFirstPerson() ) {
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if (mMuzFlash3rd == None )
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{
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mMuzFlash3rd = Spawn(mMuzFlashClass);
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AttachToBone(mMuzFlash3rd, 'b_gun_barrel');
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mMuzFlash3rd.SetRelativeRotation(FlashRotationOffset);
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mMuzFlash3rd.SetRelativeLocation(FlashOffset);
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}
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if(mMuzFlash3rd != None)
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mMuzFlash3rd.SpawnParticle(1);
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}
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}
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//overrider to enable ROBulletHitEffect on both fire modes -- PooSH
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simulated event ThirdPersonEffects()
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{
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local PlayerController PC;
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if ( (Level.NetMode == NM_DedicatedServer) || (Instigator == None) )
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return;
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// new Trace FX - Ramm
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// if (FiringMode == 0)
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// {
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if ( OldSpawnHitCount != SpawnHitCount )
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{
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OldSpawnHitCount = SpawnHitCount;
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GetHitInfo();
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PC = Level.GetLocalPlayerController();
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if ( ((Instigator != None) && (Instigator.Controller == PC)) || (VSize(PC.ViewTarget.Location - mHitLocation) < 4000) )
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{
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if( mHitActor!=None )
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Spawn(class'ROBulletHitEffect',,, mHitLocation, Rotator(-mHitNormal));
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CheckForSplash();
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SpawnTracer();
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}
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}
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//}
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if ( FlashCount>0 )
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{
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if( KFPawn(Instigator)!=None )
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{
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if (FiringMode == 0)
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{
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KFPawn(Instigator).StartFiringX(false,bRapidFire);
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}
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else
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{
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KFPawn(Instigator).StartFiringX(true,bRapidFire);
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}
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}
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if( bDoFiringEffects )
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{
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PC = Level.GetLocalPlayerController();
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if ( (Level.TimeSeconds - LastRenderTime > 0.2) && (Instigator.Controller != PC) )
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return;
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WeaponLight();
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DoFlashEmitter();
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if ( (mShellCaseEmitter == None) && (Level.DetailMode != DM_Low) && !Level.bDropDetail )
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{
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mShellCaseEmitter = Spawn(mShellCaseEmitterClass);
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if ( mShellCaseEmitter != None )
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AttachToBone(mShellCaseEmitter, ShellEjectBoneName);
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}
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if (mShellCaseEmitter != None)
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mShellCaseEmitter.mStartParticles++;
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}
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}
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else
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{
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GotoState('');
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if( KFPawn(Instigator)!=None )
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KFPawn(Instigator).StopFiring();
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}
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}
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defaultproperties
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{
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FlashOffset=(Y=40.000000)
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FlashRotationOffset=(Yaw=16384)
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
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mTracerClass=Class'KFMod.SPSniperTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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ShellEjectBoneName="b_gun_ammo"
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MovementAnims(0)="JogF_SCAR"
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MovementAnims(1)="JogB_SCAR"
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MovementAnims(2)="JogL_SCAR"
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MovementAnims(3)="JogR_SCAR"
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TurnLeftAnim="TurnL_SCAR"
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TurnRightAnim="TurnR_SCAR"
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CrouchAnims(0)="CHWalkF_SCAR"
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CrouchAnims(1)="CHWalkB_SCAR"
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CrouchAnims(2)="CHWalkL_SCAR"
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CrouchAnims(3)="CHWalkR_SCAR"
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WalkAnims(0)="WalkF_SCAR"
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WalkAnims(1)="WalkB_SCAR"
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WalkAnims(2)="WalkL_SCAR"
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WalkAnims(3)="WalkR_SCAR"
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CrouchTurnRightAnim="CH_TurnR_SCAR"
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CrouchTurnLeftAnim="CH_TurnL_SCAR"
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IdleCrouchAnim="CHIdle_SCAR"
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IdleWeaponAnim="Idle_SCAR"
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IdleRestAnim="Idle_SCAR"
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IdleChatAnim="Idle_SCAR"
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IdleHeavyAnim="Idle_SCAR"
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IdleRifleAnim="Idle_SCAR"
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FireAnims(0)="Fire_SCAR"
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FireAnims(1)="Fire_SCAR"
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FireAnims(2)="Fire_SCAR"
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FireAnims(3)="Fire_SCAR"
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FireAltAnims(0)="Fire_SCAR"
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FireAltAnims(1)="Fire_SCAR"
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FireAltAnims(2)="Fire_SCAR"
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FireAltAnims(3)="Fire_SCAR"
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FireCrouchAnims(0)="CHFire_SCAR"
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FireCrouchAnims(1)="CHFire_SCAR"
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FireCrouchAnims(2)="CHFire_SCAR"
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FireCrouchAnims(3)="CHFire_SCAR"
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FireCrouchAltAnims(0)="CHFire_SCAR"
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FireCrouchAltAnims(1)="CHFire_SCAR"
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FireCrouchAltAnims(2)="CHFire_SCAR"
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FireCrouchAltAnims(3)="CHFire_SCAR"
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HitAnims(0)="HitF_SCAR"
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HitAnims(1)="HitB_SCAR"
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HitAnims(2)="HitL_SCAR"
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HitAnims(3)="HitR_SCAR"
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PostFireBlendStandAnim="Blend_SCAR"
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PostFireBlendCrouchAnim="CHBlend_SCAR"
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MeshRef="HMG_A.SK_WP_Stinger_3P_Mid"
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bHeavy=True
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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