56 lines
1.7 KiB
Ucode
56 lines
1.7 KiB
Ucode
//=============================================================================
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// HuskGunFire
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//=============================================================================
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// Husk Gun primary fire class
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2011 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class ChainGunAltFire extends KFShotgunFire;
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simulated function bool AllowFire()
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{
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return (Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire);
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}
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function float MaxRange()
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{
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return 5000;
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}
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function DoFireEffect()
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{
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Super(KFShotgunFire).DoFireEffect();
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}
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defaultproperties
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{
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CrouchedAccuracyBonus=0.100000
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KickMomentum=(X=-45.000000,Z=25.000000)
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maxVerticalRecoilAngle=1000
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maxHorizontalRecoilAngle=250
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bRandomPitchFireSound=False
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FireSoundRef="KF_LAWSnd.LAW_Fire"
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StereoFireSoundRef="KF_LAWSnd.LAW_FireST"
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NoAmmoSoundRef="KF_LAWSnd.LAW_DryFire"
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ProjPerFire=1
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ProjSpawnOffset=(X=50.000000,Z=0.000000)
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bSplashDamage=True
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bRecommendSplashDamage=True
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TransientSoundVolume=1.800000
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FireForce="redeemer_shoot"
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FireRate=3.250000
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AmmoClass=Class'ScrnHMG.RocketAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
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ShakeRotTime=5.000000
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ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=3.000000
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ProjectileClass=Class'ScrnBalanceSrv.ScrnLAWProj'
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BotRefireRate=3.250000
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Spread=0.100000
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}
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