rott/kf_sources/ScrnBalanceSrv/Classes/ScrnVetFieldMedic.uc
2026-07-14 20:27:09 +07:00

199 lines
8.3 KiB
Ucode

class ScrnVetFieldMedic extends ScrnVeterancyTypes
abstract;
static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum)
{
return StatOther.RDamageHealedStat;
}
static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI)
{
return 2.4 + (0.1 * float(GetClientVeteranSkillLevel(KFPRI))); // Level 6 - Recharges 200% faster
}
static function float GetHealPotency(KFPlayerReplicationInfo KFPRI)
{
return 1.75; // Heals for 75% more
}
static function float GetFireSpeedModStatic(KFPlayerReplicationInfo KFPRI, class<Weapon> Other)
{
if ( ClassIsChildOf(Other, class'Syringe') ) {
return 1.6;
}
return 1.0;
}
// give medic speed bonus while holding syringe
static function float GetWeaponMovementSpeedBonus(KFPlayerReplicationInfo KFPRI, Weapon Weap)
{
if ( Syringe(Weap) != none )
return class'ScrnBalanceSrv.ScrnHumanPawn'.default.BaseMeleeIncrease;
return 0.0;
}
static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI)
{
// 20% max no matter of difficulty
return 1.20;
}
static function int ReduceDamage(KFPlayerReplicationInfo KFPRI, KFPawn Injured, Pawn Instigator, int InDamage, class<DamageType> DmgType)
{
if ( DmgType == class'DamTypeVomit' )
{
// Medics don't damage themselves with the bile shooter
if( Injured == Instigator )
return 0;
return InDamage * 0.25; // 75% decrease in damage from Bloat's Bile
}
return InDamage;
}
//v2.55 up to 50% faster reload with MP5/MP7
//v9.17: removed reload bonus; base reloads made faster; short reloads introduced
static function float GetReloadSpeedModifierStatic(KFPlayerReplicationInfo KFPRI, class<KFWeapon> Other)
{
if ( ClassIsInArray(default.SpecialWeapons, Other) )
return 1.5;
return 1.0;
}
static function float GetMagCapacityModStatic(KFPlayerReplicationInfo KFPRI, class<KFWeapon> Other)
{
if ( ClassIsChildOf(Other, class'ScrnMP7MMedicGun') || ClassIsChildOf(Other, class'ScrnMP5MMedicGun')
|| ClassIsChildOf(Other, class'M7A3MMedicGun') || ClassIsChildOf(Other, class'KrissMMedicGun')
|| ClassIsChildOf(Other, class'ScrnM4203MMedicGun')
|| ClassIsInArray(default.PerkedAmmo, Other.default.FiremodeClass[0].default.AmmoClass) ) //v3 - custom weapon support
return 2.0; // up to 100% increase in Medic weapon ammo carry
return 1.0;
}
static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmunition Other)
{
if ( MP7MAmmo(Other) != none || MP5MAmmo(Other) != none || M7A3MAmmo(Other) != none
|| KrissMAmmo(Other) != none || BlowerThrowerAmmo(Other) != none
//|| ScrnM203MAmmo(Other) != none
|| ClassIsInArray(default.PerkedAmmo, Other.class) ) //v3 - custom weapon support
return 2.0; // 100% increase in MP7 Medic weapon ammo carry
return 1.0;
}
static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class<Ammunition> AmmoType)
{
if ( ClassIsChildOf(AmmoType, class'ScrnBalanceSrv.ScrnM79MAmmo') || ClassIsChildOf(AmmoType, class'ScrnBalanceSrv.ScrnM203MAmmo'))
return 1.0 + (0.20 * GetClientVeteranSkillLevel(KFPRI)); // one extra medic nade per level
if ( GetClientVeteranSkillLevel(KFPRI) > 6 &&
( ClassIsChildOf(AmmoType, class'MP7MAmmo')
|| ClassIsChildOf(AmmoType, class'MP5MAmmo')
|| ClassIsChildOf(AmmoType, class'M7A3MAmmo')
|| ClassIsChildOf(AmmoType, class'KrissMAmmo')
|| ClassIsChildOf(AmmoType, class'BlowerThrowerAmmo')
|| ClassIsChildOf(AmmoType, class'M4203Ammo')
|| ClassIsInArray(default.PerkedAmmo, AmmoType) ))
{
return 1.0 + 0.05 * float(GetClientVeteranSkillLevel(KFPRI)-6); // +5% per level above 6
}
return 1.0;
}
// Change the cost of particular items
// v6.10 - all medic guns have regular discount rate
static function float GetCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item)
{
if ( Item == class'Vest' || ClassIsChildOf(Item, class'ScrnVestPickup')
|| ClassIsChildOf(Item, class'MP7MPickup')
|| ClassIsChildOf(Item, class'MP5MPickup')
|| ClassIsChildOf(Item, class'M7A3MPickup')
|| ClassIsChildOf(Item, class'KrissMPickup')
|| ClassIsChildOf(Item, class'BlowerThrowerPickup')
|| ClassIsChildOf(Item, class'ScrnM4203MPickup')
|| ClassIsInArray(default.PerkedPickups, Item) )
{
// 30% base discount + 5% extra per level
return fmax(0.10, 0.70 - 0.05 * GetClientVeteranSkillLevel(KFPRI));
}
return 1.0;
}
// Reduce damage when wearing Armor
static function float GetBodyArmorDamageModifier(KFPlayerReplicationInfo KFPRI)
{
return fmax(0.40, 0.70 - 0.05 * GetClientVeteranSkillLevel(KFPRI)); // up to 60% improvement of Body Armor
}
static function string GetCustomLevelInfo( byte Level )
{
local string S;
S = Default.CustomLevelInfo;
ReplaceText(S,"%L",string(Level));
ReplaceText(S,"%s",GetPercentStr(2.40 + 0.10*Level));
ReplaceText(S,"%v",GetPercentStr(fmin(0.60, 0.30 + 0.05*Level)));
ReplaceText(S,"%$",GetPercentStr(fmin(0.90, 0.30 + 0.05*Level)));
return S;
}
// allow medic to see NPC's health
static function SpecialHUDInfo(KFPlayerReplicationInfo KFPRI, Canvas C)
{
local KF_StoryNPC_Spawnable NPC;
local HUDKillingFloor HKF;
HKF = HUDKillingFloor(C.ViewPort.Actor.myHUD);
if ( HKF == none || Pawn(C.ViewPort.Actor.ViewTarget)==none || Pawn(C.ViewPort.Actor.ViewTarget).Health<=0 )
return;
foreach C.ViewPort.Actor.VisibleCollidingActors(class'KF_StoryNPC_Spawnable',NPC,800,C.ViewPort.Actor.CalcViewLocation)
{
if ( NPC.Health > 0 /* && NPC.bActive */ && !NPC.bShowHealthBar )
HKF.DrawHealthBar(C, NPC, NPC.Health, NPC.HealthMax , 50.0);
}
}
// Medics can see other player health bars
static function bool ShowEnemyHealthBars(KFPlayerReplicationInfo KFPRI, KFPlayerReplicationInfo EnemyPRI)
{
return true;
}
static function bool OverridePerkIndex( class<KFWeaponPickup> Pickup )
{
// Field Medic and Combat medic share the same iventory
return Pickup.default.CorrespondingPerkIndex == 9 || super.OverridePerkIndex(Pickup);
}
defaultproperties
{
progressArray0(0)=100
progressArray0(1)=500
progressArray0(2)=2000
progressArray0(3)=10000
progressArray0(4)=30000
progressArray0(5)=70000
progressArray0(6)=110000
DefaultDamageType=Class'ScrnBalanceSrv.ScrnDamTypeMedic'
DefaultDamageTypeNoBonus=Class'ScrnBalanceSrv.ScrnDamTypeMedicBase'
OnHUDIcons(0)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Medic_Gray',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Gray',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Medic_Gold',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Medic_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Medic_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Medic_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Medic_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(6)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Medic_Blood',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blood',DrawColor=(B=255,G=255,R=255,A=255))
SamePerkAch="OP_Medic"
SkillInfo="PERK SKILLS:|75% faster healing|75% less damage from Bloat Bile|20% faster movement speed|100% larger Medic Gun clip"
CustomLevelInfo="PERK BONUSES (LEVEL %L):|%s faster Syringe recharge|%v better Armor|%$ discount on Medic Guns and Armor"
PerkIndex=0
OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Medic'
OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Medic_Gold'
VeterancyName="Field Medic"
Requirements(0)="Heal %x HP on your teammates"
}