30 lines
742 B
Ucode
30 lines
742 B
Ucode
class ScrnSingleFire extends SingleFire;
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var ScrnSingle ScrnWeap; // avoid typecasting
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function PostBeginPlay()
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{
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super.PostBeginPlay();
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ScrnWeap = ScrnSingle(Weapon);
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}
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function PlayFiring()
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{
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super.PlayFiring();
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// The problem is that we MagAmmoRemaining is changed by ConsumeAmmo() on server-side only
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// and we cannon be sure if the replication happened at this moment or not yet
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if( ScrnWeap.MagAmmoRemaining == 0 || ScrnWeap.bFiringLastRound ) {
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//lock slide back if fired last round
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ScrnWeap.LockSlideBack();
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}
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else {
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ScrnWeap.DoHammerDrop( GetFireSpeed() );
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}
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}
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defaultproperties
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{
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DamageType=Class'ScrnBalanceSrv.ScrnDamTypeSingle'
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}
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