rott/kf_sources/ScrnBalanceSrv/Classes/ScrnM4Fire.uc
2026-07-14 20:27:09 +07:00

19 lines
363 B
Ucode

class ScrnM4Fire extends M4Fire;
// fixes double shot bug -- PooSH
state FireLoop
{
function BeginState()
{
super.BeginState();
NextFireTime = Level.TimeSeconds - 0.000001; //fire now!
}
}
defaultproperties
{
DamageType=Class'ScrnBalanceSrv.ScrnDamTypeM4AssaultRifle'
FireLoopAnimRate=1.590000
}