19 lines
384 B
Ucode
19 lines
384 B
Ucode
class ScrnKrissMFire extends KrissMFire;
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// fixes double shot bug -- PooSH
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state FireLoop
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{
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function BeginState()
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{
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super.BeginState();
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NextFireTime = Level.TimeSeconds - 0.000001; //fire now!
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}
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}
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defaultproperties
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{
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DamageType=Class'ScrnBalanceSrv.ScrnDamTypeKrissM'
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AmmoClass=Class'ScrnBalanceSrv.ScrnKrissMAmmo'
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}
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