197 lines
6.8 KiB
Ucode
197 lines
6.8 KiB
Ucode
class ScrnAchievementsList extends GUIVertList;
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// Settings
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var() float OuterBorder;
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var() float ItemBorder;
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var() float TextTopOffset;
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var() float ItemSpacing;
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var() float IconToNameSpacing;
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var() float NameToDescriptionSpacing;
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var() float ProgressBarWidth;
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var() float ProgressBarHeight;
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var() float ProgressTextSpacing;
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var() float TextHeight, TextWidth;
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// Display
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var texture ItemBackground;
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var texture ProgressBarBackground;
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var texture ProgressBarForeground;
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// State
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var ClientPerkRepLink MyClientPerkRepLink;
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var array<ScrnAchievements> AchievementHandlers;
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function InitComponent(GUIController MyController, GUIComponent MyOwner)
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{
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OnDrawItem = DrawAchievement;
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Super.InitComponent(MyController, MyOwner);
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}
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function Closed(GUIComponent Sender, bool bCancelled)
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{
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MyClientPerkRepLink = none;
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super.Closed(Sender, bCancelled);
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}
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function InitList(ClientPerkRepLink L, optional name GroupName, optional bool bOnlyLocked)
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{
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//log("ScrnAchievementsList.InitList", 'ScrnBalance');
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// Hold onto our reference
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MyClientPerkRepLink = L;
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// Update the ItemCount and select the first item
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ItemCount = class'ScrnBalanceSrv.ScrnAchievements'.static.GetAllAchievements(
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L, AchievementHandlers, class'ScrnBalance'.default.Mut.AchievementFlags
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,GroupName, bOnlyLocked);
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SetIndex(0);
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if ( bNotify )
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{
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CheckLinkedObjects(Self);
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}
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if ( MyScrollBar != none )
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{
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MyScrollBar.AlignThumb();
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}
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}
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// returns AchHandler and AchIndex of the given ListIndex
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function bool ListIndexToAch(int ListIndex, out ScrnAchievements AchHandler, out int AchIndex)
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{
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local int i, vCount;
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for ( i=0; i < AchievementHandlers.Length; ++i ) {
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vCount = AchievementHandlers[i].GetVisibleAchCount();
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if ( ListIndex < vCount ) {
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AchIndex = AchievementHandlers[i].GetVisibleAchIndex(ListIndex);
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if ( AchIndex == -1 )
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return false;
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AchHandler = AchievementHandlers[i];
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return true;
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}
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else
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ListIndex -= vCount;
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}
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}
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function DrawAchievement(Canvas Canvas, int Index, float X, float Y, float Width, float Height, bool bSelected, bool bPending)
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{
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local float TempX, TempY, BarX, BarY;
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//local float OrgX, ClipX, ClipY;
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local float IconSize;
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local string ProgressString;
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local eMenuState TextStyle;
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local ScrnAchievements AchHandler;
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local int AchIndex;
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// Offset for the Background
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TempX = X + OuterBorder * Width;
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TempY = Y + ItemSpacing / 2.0;
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// Initialize the Canvas
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Canvas.Style = 1;
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// Draw Item Background
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Canvas.SetDrawColor(255, 255, 255, 192);
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Canvas.SetPos(TempX, TempY);
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Canvas.DrawTileStretched(ItemBackground, Width - (OuterBorder * Width * 2.0), Height - ItemSpacing);
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if ( !ListIndexToAch(Index, AchHandler, AchIndex) )
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return; //wtf?
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if ( AchHandler.IsUnlocked(AchIndex) ) {
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Canvas.SetDrawColor(255, 255, 255, 255);
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TextStyle = MSAT_Blurry;
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}
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else {
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Canvas.SetDrawColor(127, 127, 127, 255);
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TextStyle = MSAT_Disabled;
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}
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// Offset and Calculate Icon's Size
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TempX += ItemBorder * Height;
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TempY += ItemBorder * Height;
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IconSize = Height - ItemSpacing - (ItemBorder * Height * 2.0);
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// Draw Icon
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Canvas.SetPos(TempX, TempY);
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Canvas.DrawTile(AchHandler.GetIcon(AchIndex), IconSize, IconSize, 0, 0, 64, 64);
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TempX += IconSize + IconToNameSpacing * Width;
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TempY += TextTopOffset * Height;
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BarY = TempY;
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//Draw the Display Name
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SectionStyle.DrawText(Canvas, TextStyle, TempX, TempY, Width * TextWidth, TextHeight * Height, TXTA_Left, AchHandler.AchDefs[AchIndex].DisplayName, FNS_Medium);
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//Draw the Description
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TempY += (TextHeight + NameToDescriptionSpacing) * Height;
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SectionStyle.DrawText(Canvas, TextStyle, TempX, TempY, Width * TextWidth, Height*0.5, TXTA_Left,
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AchHandler.AchDefs[AchIndex].Description, FNS_Small);
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// OrgX = Canvas.OrgX;
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// ClipX = Canvas.ClipX;
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// ClipY = Canvas.ClipY;
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// Canvas.SetPos(TempX, TempY);
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// Canvas.OrgX = TempX;
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// Canvas.ClipX = Width - OuterBorder * Width;
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// Canvas.ClipY = Height - (Y + ItemSpacing*2.0);
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// Canvas.DrawText( AchHandler.AchDefs[AchIndex].Description);
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// Canvas.OrgX = OrgX;
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// Canvas.ClipX = ClipX;
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// Canvas.ClipY = ClipY;
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if ( AchHandler.AchDefs[AchIndex].MaxProgress > 1 && !AchHandler.IsUnlocked(AchIndex) ) {
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// Show progress
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BarX = X + Width - (OuterBorder * Width) - (ItemBorder * Height * 2.0) - (ProgressBarWidth * Width);
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// Draw Progress Bar
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Canvas.SetPos(BarX, BarY);
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Canvas.DrawTileStretched(ProgressBarBackground, ProgressBarWidth * Width, ProgressBarHeight * Height);
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Canvas.SetPos(BarX + 3.0, BarY + 3.0);
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if ( AchHandler.AchDefs[AchIndex].CurrentProgress < AchHandler.AchDefs[AchIndex].MaxProgress )
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{
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Canvas.DrawTileStretched(ProgressBarForeground, ((ProgressBarWidth * Width) - 6.0) * (float(AchHandler.AchDefs[AchIndex].CurrentProgress) / float(AchHandler.AchDefs[AchIndex].MaxProgress)), ProgressBarHeight * Height - 6.0);
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}
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else
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{
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Canvas.DrawTileStretched(ProgressBarForeground, ProgressBarWidth * Width - 6.0, ProgressBarHeight * Height - 6.0);
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}
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// Draw Progress Text
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ProgressString = AchHandler.AchDefs[AchIndex].CurrentProgress $"/"$ AchHandler.AchDefs[AchIndex].MaxProgress;
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//SectionStyle.DrawText(Canvas, MSAT_Blurry, BarX - 150 - (ProgressTextSpacing * Width), BarY, 150, (TextHeight * Height), TXTA_Right, ProgressString, FNS_Medium);
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SectionStyle.DrawText(Canvas, MSAT_Blurry, BarX, BarY, ProgressBarWidth * Width, (ProgressBarHeight * Height), TXTA_Center, ProgressString, FNS_Medium);
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}
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}
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function float AchievementHeight(Canvas c)
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{
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return (MenuOwner.ActualHeight() / 8.0) - 1.0;
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}
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defaultproperties
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{
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OuterBorder=0.015000
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ItemBorder=0.050000
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TextTopOffset=0.082000
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ItemSpacing=3.000000
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IconToNameSpacing=0.018000
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NameToDescriptionSpacing=0.040000
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ProgressBarWidth=0.227000
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ProgressBarHeight=0.350000
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ProgressTextSpacing=0.009000
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TextHeight=0.300000
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TextWidth=0.850000
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ItemBackground=Texture'KF_InterfaceArt_tex.Menu.Thin_border_SlightTransparent'
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ProgressBarBackground=Texture'KF_InterfaceArt_tex.Menu.Innerborder'
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ProgressBarForeground=Texture'InterfaceArt_tex.Menu.progress_bar'
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GetItemHeight=ScrnAchievementsList.AchievementHeight
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FontScale=FNS_Medium
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}
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