rott/kf_sources/KFPatcher/Classes/stub_ModelSelect.uc
2026-07-14 20:27:09 +07:00

169 lines
4.4 KiB
Ucode

class stub_ModelSelect extends KFModelSelect;
// // Overridden to get rid of the Race combo
// function InitComponent(GUIController MyController, GUIComponent MyOwner)
// {
// super(LockedFloatingWindow).Initcomponent(MyController, MyOwner);
// sb_Main.SetPosition(0.040000,0.075000,0.680742,0.555859);
// sb_Main.RightPadding = 0.5;
// sb_Main.ManageComponent(CharList);
// class'xUtil'.static.GetPlayerList(PlayerList);
// RefreshCharacterList("DUP");
// // Spawn spinning character actor
// if ( SpinnyDude == None )
// SpinnyDude = PlayerOwner().spawn(class'XInterface.SpinnyWeap');
// SpinnyDude.SetDrawType(DT_Mesh);
// SpinnyDude.SetDrawScale(0.9);
// SpinnyDude.SpinRate = 0;
// }
function RefreshCharacterList(string ExcludedChars, optional string Race)
{
local int i, j;
local array<string> Excluded;
// Prevent list from calling OnChange events
CharList.List.bNotify = False;
CharList.Clear();
Split(ExcludedChars, ";", Excluded);
for ( i = 0; i < PlayerList.Length; i++ )
{
// Check that this character is selectable
if ( PlayerList[i].Menu != "" )
{
for (j = 0; j < Excluded.Length; j++)
if ( InStr(";" $ Playerlist[i].Menu $ ";", ";" $ Excluded[j] $ ";") != -1 )
break;
if ( j < Excluded.Length )
continue;
}
// if ( IsUnLocked(PlayerList[i]) )
// {
CharList.List.Add(Playerlist[i].Portrait, i, 0);
// }
// else if ( Playerlist[i].LockedPortrait == none )
// {
// CharList.List.Add(Playerlist[i].Portrait, i, 1);
// }
// else
// {
// CharList.List.Add(Playerlist[i].LockedPortrait, i, 1);
// }
}
CharList.List.LockedMat = LockedImage;
CharList.List.bNotify = True;
}
function HandleParameters( string Who, string Team )
{
local int i;
for ( i = 0; i < PlayerList.Length; i++)
{
if ( PlayerList[i].DefaultName ~= Who )
{
CharList.List.SetIndex(CharList.List.FindItem(i));
}
}
UpdateSpinnyDude();
}
// // Overridden to set Idle Animation
// function UpdateSpinnyDude()
// {
// local int idx;
// local xUtil.PlayerRecord Rec;
// local Mesh PlayerMesh;
// local Material BodySkin, HeadSkin;
// local string BodySkinName, HeadSkinName, TeamSuffix;
// idx = CharList.List.GetItem();
// if ( idx < 0 || idx >= Playerlist.Length )
// return;
// Rec = PlayerList[idx];
// if (Rec.Race ~= "Juggernaut" || Rec.DefaultName~="Axon" || Rec.DefaultName~="Cyclops" || Rec.DefaultName ~="Virus" )
// SpinnyDudeOffset=vect(250.0,1.00,-14.00);
// else
// SpinnyDudeOffset=vect(250.0,1.00,-24.00);
// PlayerMesh = Mesh(DynamicLoadObject(Rec.MeshName, class'Mesh'));
// if(PlayerMesh == None)
// {
// Log("Could not load mesh: "$Rec.MeshName$" For player: "$Rec.DefaultName);
// return;
// }
// // Get the body skin
// BodySkinName = Rec.BodySkinName;
// // Get the head skin
// HeadSkinName = Rec.FaceSkinName;
// if ( Rec.TeamFace )
// HeadSkinName $= TeamSuffix;
// BodySkin = Material(DynamicLoadObject(BodySkinName, class'Material'));
// if(BodySkin == None)
// {
// Log("Could not load body material: "$Rec.BodySkinName$" For player: "$Rec.DefaultName);
// return;
// }
// HeadSkin = Material(DynamicLoadObject(HeadSkinName, class'Material'));
// if(HeadSkin == None)
// {
// Log("Could not load head material: "$HeadSkinName$" For player: "$Rec.DefaultName);
// return;
// }
// SpinnyDude.LinkMesh(PlayerMesh);
// SpinnyDude.Skins[0] = BodySkin;
// SpinnyDude.Skins[1] = HeadSkin;
// SpinnyDude.LoopAnim('Profile_idle');
// }
// // Overridden to stop log spam
// function PopulateRaces()
// {
// }
// function HandleLockedCharacterClicked(int NewIndex)
// {
// if ( PlayerOwner() != none && PlayerOwner().PurchaseCharacter(Playerlist[NewIndex].DefaultName) )
// {
// Controller.CloseMenu(true);
// }
// }
// defaultproperties
// {
// co_Race=none
// Begin Object class=KFGUIVertImageListBox name=vil_CharList
// bScaleToParent=true
// bBoundToParent=true
// WinWidth=0.403407
// WinHeight=0.658125
// WinLeft=0.102888
// WinTop=0.185119
// CellStyle=Cell_FixedCount
// NoVisibleRows=3
// NoVisibleCols=4
// TabOrder=0
// OnChange=ListChange
// End Object
// CharList=vil_CharList
// }