92 lines
2.1 KiB
Ucode
92 lines
2.1 KiB
Ucode
// Controller Class for Scrake ✓
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class ControllerScrakeOS extends KFMonsterControllerOS;
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var bool bDoneSpottedCheck;
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//Fixes slow charge for charging zeds
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//Credits:NikC for forum link, aleat0r for the code
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state WaitForAnim
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{
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ignores SeePlayer,HearNoise,Timer,EnemyNotVisible,NotifyBump,Startle;
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function EndState()
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{
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if (Pawn != None)
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{
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Pawn.AccelRate = Pawn.Default.AccelRate;
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Pawn.GroundSpeed = ZombieScrakeOS(Pawn).GetOriginalGroundSpeed();
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}
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bUseFreezeHack = False;
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}
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}
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//ditto
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state DoorBashing
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{
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ignores EnemyNotVisible,SeeMonster;
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function EndState()
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{
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if (Pawn != None)
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{
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Pawn.AccelRate = Pawn.Default.AccelRate;
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Pawn.GroundSpeed = ZombieScrakeOS(Pawn).GetOriginalGroundSpeed();
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}
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}
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}
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state ZombieHunt
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{
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event SeePlayer(Pawn SeenPlayer)
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{
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if ( !bDoneSpottedCheck && PlayerController(SeenPlayer.Controller) != none )
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{
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if ( !KFGameType(Level.Game).bDidSpottedScrakeMessage && FRand() < 0.25 )
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{
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PlayerController(SeenPlayer.Controller).Speech('AUTO', 14, "");
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KFGameType(Level.Game).bDidSpottedScrakeMessage = true;
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}
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bDoneSpottedCheck = true;
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}
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super.SeePlayer(SeenPlayer);
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}
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}
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state ZombieCharge
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{
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function GetOutOfTheWayOfShot(vector ShotDirection, vector ShotOrigin){}
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function bool StrafeFromDamage(float Damage, class<DamageType> DamageType, bool bFindDest)
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{
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return false;
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}
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function bool TryStrafe(vector sideDir)
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{
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return false;
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}
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function Timer()
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{
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Disable('NotifyBump');
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Target = Enemy;
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TimedFireWeaponAtEnemy();
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}
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WaitForAnim:
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While( Monster(Pawn).bShotAnim )
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Sleep(0.25);
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if ( !FindBestPathToward(Enemy, false,true) )
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GotoState('ZombieRestFormation');
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Moving:
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MoveToward(Enemy);
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WhatToDoNext(17);
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if ( bSoaking )
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SoakStop("STUCK IN CHARGING!");
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}
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defaultproperties
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{
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}
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