117 lines
3.7 KiB
Ucode
117 lines
3.7 KiB
Ucode
// Zombie Monster for KF Invasion gametype
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class ZombieSirenBase extends KFMonster
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abstract;
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var () int ScreamRadius; // AOE for scream attack.
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var () class <DamageType> ScreamDamageType;
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var () int ScreamForce;
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var(Shake) rotator RotMag; // how far to rot view
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var(Shake) float RotRate; // how fast to rot view
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var(Shake) vector OffsetMag; // max view offset vertically
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var(Shake) float OffsetRate; // how fast to offset view vertically
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var(Shake) float ShakeTime; // how long to shake for per scream
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var(Shake) float ShakeFadeTime; // how long after starting to shake to start fading out
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var(Shake) float ShakeEffectScalar; // Overall scale for shake/blur effect
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var(Shake) float MinShakeEffectScale;// The minimum that the shake effect drops off over distance
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var(Shake) float ScreamBlurScale; // How much motion blur to give from screams
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var bool bAboutToDie;
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var float DeathTimer;
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//-------------------------------------------------------------------------------
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// NOTE: All Code resides in the child class(this class was only created to
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// eliminate hitching caused by loading default properties during play)
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//-------------------------------------------------------------------------------
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defaultproperties
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{
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bUseExtendedCollision=true
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ColOffset=(Z=48)
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ColRadius=25
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ColHeight=5
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ExtCollAttachBoneName="Collision_Attach"
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DrawScale=1.05
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PrePivot=(Z=3)
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ScreamRadius=700//800
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ScreamDamage=8 // 10
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ScreamDamageType=Class'KFMod.SirenScreamDamage'
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ScreamForce=-150000//-300000
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RotMag=(Pitch=150,Yaw=150,Roll=150)
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RotRate=500
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OffsetMag=(X=0.000000,Y=5.000000,Z=1.000000)
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OffsetRate=500
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MeleeAnims(0)="Siren_Bite"
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MeleeAnims(1)="Siren_Bite2"
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MeleeAnims(2)="Siren_Bite"
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HitAnims(0)="HitReactionF"
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HitAnims(1)="HitReactionF"
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HitAnims(2)="HitReactionF"
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MeleeDamage=13
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damageForce=5000
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KFRagdollName="Siren_Trip"
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ZombieDamType(0)=Class'KFMod.DamTypeSlashingAttack'
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ZombieDamType(1)=Class'KFMod.DamTypeSlashingAttack'
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ZombieDamType(2)=Class'KFMod.DamTypeSlashingAttack'
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ScoringValue=25
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SoundGroupClass=Class'KFMod.KFFemaleZombieSounds'
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IdleHeavyAnim="Siren_Idle"
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IdleRifleAnim="Siren_Idle"
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MeleeRange=45.000000
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GroundSpeed=100.0//100.000000
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WaterSpeed=80.000000
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Health=300//350
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HealthMax=300
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PlayerCountHealthScale=0.10
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PlayerNumHeadHealthScale=0.05
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HeadHealth=200
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MovementAnims(0)="Siren_Walk"
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MovementAnims(1)="Siren_Walk"
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MovementAnims(2)="Siren_Walk"
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MovementAnims(3)="Siren_Walk"
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WalkAnims(0)="Siren_Walk"
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WalkAnims(1)="Siren_Walk"
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WalkAnims(2)="Siren_Walk"
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WalkAnims(3)="Siren_Walk"
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IdleCrouchAnim="Siren_Idle"
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IdleWeaponAnim="Siren_Idle"
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IdleRestAnim="Siren_Idle"
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AmbientGlow=0
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CollisionRadius=26.000000
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RotationRate=(Yaw=45000,Roll=0)
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// these could need to be moved into children if children change them
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ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Siren_Challenge'
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ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Siren_Challenge'
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ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Siren_Challenge'
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ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Siren_Challenge'
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MenuName="Siren"
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bCanDistanceAttackDoors=True
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ZombieFlag=1
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ShakeEffectScalar=1.0
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ShakeTime=2.0
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ShakeFadeTime=0.25
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MinShakeEffectScale=0.6
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ScreamBlurScale=0.85
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SeveredHeadAttachScale=1.0
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SeveredLegAttachScale=0.7
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SeveredArmAttachScale=1.0
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HeadHeight=1.0
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HeadScale=1.0
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CrispUpThreshhold=7
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OnlineHeadshotOffset=(X=6,Y=0,Z=41)
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OnlineHeadshotScale=1.2
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MotionDetectorThreat=2.0
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ZapThreshold=0.5
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ZappedDamageMod=1.5
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}
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