rott/kf_sources/KFMod/Classes/ZEDBeamSplashEffect.uc
2026-07-14 20:27:09 +07:00

56 lines
1.9 KiB
Ucode

//=============================================================================
// ZEDBeamSplashEffect
//=============================================================================
// Effect of splash damage from the zed gun beam
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// Created by - David Henseley
//=============================================================================
class ZEDBeamSplashEffect extends Emitter;
defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'kf_generic_sm.fx.siren_scream_ball'
UseParticleColor=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
FadeOutStartTime=0.100000
CoordinateSystem=PTCS_Relative
MaxParticles=1
Name="MeshEmitter0"
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
InitialParticlesPerSecond=1.000000
DrawStyle=PTDS_Regular
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(0)=MeshEmitter'MeshEmitter0'
Skins(0)=Shader'KFZED_FX_T.Energy.ZED_EnergyBall_Shdr'
bDirectional=True
bHardAttach=false
bUnlit=False
bNoDelete=False
RemoteRole=ROLE_None
Physics=PHYS_None
bBlockActors=False
CullDistance=20000.0
}