rott/kf_sources/KFMod/Classes/ThompsonAttachment.uc
2026-07-14 20:27:09 +07:00

77 lines
2.5 KiB
Ucode

class ThompsonAttachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
MeshRef="KF_Weapons3rd_IJC.thompson_3rd"
WeaponAmbientScale=2.0
MovementAnims(0)="JogF_Thompson"
MovementAnims(1)="JogB_Thompson"
MovementAnims(2)="JogL_Thompson"
MovementAnims(3)="JogR_Thompson"
CrouchAnims(0)="CHWalkF_Thompson"
CrouchAnims(1)="CHWalkB_Thompson"
CrouchAnims(2)="CHWalkL_Thompson"
CrouchAnims(3)="CHWalkR_Thompson"
WalkAnims(0)="WalkF_Thompson"
WalkAnims(1)="WalkB_Thompson"
WalkAnims(2)="WalkL_Thompson"
WalkAnims(3)="WalkR_Thompson"
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnLeftAnim="TurnL_Thompson"
TurnRightAnim="TurnR_Thompson"
CrouchTurnRightAnim="CH_TurnR_Thompson"
CrouchTurnLeftAnim="CH_TurnL_Thompson"
IdleRestAnim="Idle_Thompson"
IdleCrouchAnim="CHIdle_Thompson"
IdleSwimAnim=Swim_Tread
IdleWeaponAnim="Idle_Thompson"
IdleHeavyAnim="Idle_Thompson"
IdleRifleAnim="Idle_Thompson"
IdleChatAnim="Idle_Thompson"
FireAnims(0)="Fire_Thompson"
FireAnims(1)="Fire_Thompson"
FireAnims(2)="Fire_Thompson"
FireAnims(3)="Fire_Thompson"
FireAltAnims(0)="Fire_Thompson"
FireAltAnims(1)="Fire_Thompson"
FireAltAnims(2)="Fire_Thompson"
FireAltAnims(3)="Fire_Thompson"
FireCrouchAnims(0)="CHFire_Thompson"
FireCrouchAnims(1)="CHFire_Thompson"
FireCrouchAnims(2)="CHFire_Thompson"
FireCrouchAnims(3)="CHFire_Thompson"
FireCrouchAltAnims(0)="CHFire_Thompson"
FireCrouchAltAnims(1)="CHFire_Thompson"
FireCrouchAltAnims(2)="CHFire_Thompson"
FireCrouchAltAnims(3)="CHFire_Thompson"
HitAnims(0)="HitF_Thompson"
HitAnims(1)="HitB_Thompson"
HitAnims(2)="HitL_Thompson"
HitAnims(3)="HitR_Thompson"
PostFireBlendStandAnim="Blend_Thompson"
PostFireBlendCrouchAnim="CHBlend_Thompson"
}