83 lines
2.4 KiB
Ucode
83 lines
2.4 KiB
Ucode
//=============================================================================
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// SeekerSixFire
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//=============================================================================
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// Primary fire class for the SeekerSix mini rocket launcher
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2013 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class SeekerSixFire extends KFShotgunFire;
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simulated function bool AllowFire()
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{
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if(KFWeapon(Weapon).bIsReloading)
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return false;
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if(KFPawn(Instigator).SecondaryItem!=none)
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return false;
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if(KFPawn(Instigator).bThrowingNade)
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return false;
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if(KFWeapon(Weapon).MagAmmoRemaining < 1)
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{
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if( Level.TimeSeconds - LastClickTime>FireRate )
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{
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LastClickTime = Level.TimeSeconds;
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}
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if( AIController(Instigator.Controller)!=None )
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KFWeapon(Weapon).ReloadMeNow();
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return false;
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}
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//log("Spread = "$Spread);
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return super(WeaponFire).AllowFire();
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}
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function Projectile SpawnProjectile(Vector Start, Rotator Dir)
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{
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local Projectile p;
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p = SeekerSixRocketLauncher(Weapon).SpawnProjectile(Start, Dir);
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PostSpawnProjectile(P);
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return p;
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}
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function float MaxRange()
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{
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return 2500;
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}
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defaultproperties
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{
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FireAimedAnim=Iron_Fire
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KickMomentum=(X=0,y=0,Z=0)
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ProjPerFire=1
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TransientSoundVolume=1.8
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FireSoundRef="KF_FY_SeekerSixSND.Fire.WEP_Seeker_Fire_M"
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StereoFireSoundRef="KF_FY_SeekerSixSND.Fire.WEP_Seeker_Fire"
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NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
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FireForce="AssaultRifleFire"
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FireRate=0.33
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AmmoClass=Class'KFMod.SeekerSixAmmo'
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ProjectileClass=Class'KFMod.SeekerSixRocketProjectile'
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BotRefireRate=1.800000
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aimerror=42.000000
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Spread=0.015//0.0085
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SpreadStyle=SS_Random
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ProjSpawnOffset=(X=50,Y=10,Z=-12)
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FlashEmitterClass=Class'KFMod.SeekerSixPrimaryMuzzleFlash1P'
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EffectiveRange=2500.000000
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maxVerticalRecoilAngle=200
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maxHorizontalRecoilAngle=50
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bWaitForRelease=true
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//MaxLoad=6
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AmmoPerFire=1
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}
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