rott/kf_sources/KFMod/Classes/SealSquealFire.uc
2026-07-14 20:27:09 +07:00

77 lines
2.2 KiB
Ucode

//=============================================================================
// SealSquealFire
//=============================================================================
// Weapon fire class for the seal squeal harpoon bomb launcher
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class SealSquealFire extends KFShotgunFire;
simulated function bool AllowFire()
{
if(KFWeapon(Weapon).bIsReloading)
return false;
if(KFPawn(Instigator).SecondaryItem!=none)
return false;
if(KFPawn(Instigator).bThrowingNade)
return false;
if(KFWeapon(Weapon).MagAmmoRemaining < 1)
{
if( Level.TimeSeconds - LastClickTime>FireRate )
{
LastClickTime = Level.TimeSeconds;
}
if( AIController(Instigator.Controller)!=None )
KFWeapon(Weapon).ReloadMeNow();
return false;
}
//log("Spread = "$Spread);
return super(WeaponFire).AllowFire();
}
function float MaxRange()
{
return 2500;
}
defaultproperties
{
FireAimedAnim=Iron_Fire
KickMomentum=(X=0,y=0,Z=0)
ProjPerFire=1
TransientSoundVolume=1.8
FireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire_M"
StereoFireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
FireForce="AssaultRifleFire"
FireRate=0.75
AmmoClass=Class'KFMod.SealSquealAmmo'
ProjectileClass=Class'KFMod.SealSquealProjectile'
BotRefireRate=1.800000
aimerror=42.000000
Spread=0.015
SpreadStyle=SS_Random
ProjSpawnOffset=(X=30,Y=4,Z=-6)
FlashEmitterClass=Class'KFMod.SealSquealMuzzleFlash1P'
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=1.0,Z=8.0)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=2.5
ShakeRotMag=(X=75.0,Y=75.0,Z=400.0)
ShakeRotRate=(X=12500.0,Y=12500.0,Z=10000.0)
ShakeRotTime=3.5
EffectiveRange=2500.000000
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=250
bWaitForRelease=true
}