rott/kf_sources/KFMod/Classes/Scythe.uc
2026-07-14 20:27:09 +07:00

48 lines
1.4 KiB
Ucode

//=============================================================================
// Scythe Inventory class
//=============================================================================
class Scythe extends KFMeleeGun;
defaultproperties
{
SkinRefs(0)="KF_IJC_Halloween_Weapons.Scythe.scythe_cmb"
weaponRange=115.000000
BloodyMaterialRef="KF_IJC_Halloween_Weapons.Scythe.scythe_blood_cmb"
bSpeedMeUp=True
Weight=6.000000
FireModeClass(0)=Class'KFMod.ScytheFire'
FireModeClass(1)=Class'KFMod.ScytheFireB'
Description="It's a scythe. Long handle. Long blade. Good for reaping corn, wheat - or shambling monsters."
Priority=125
GroupOffset=6
PickupClass=Class'KFMod.ScythePickup'
BobDamping=8.000000
AttachmentClass=Class'KFMod.ScytheAttachment'
IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
ItemName="Scythe"
MeshRef="KF_IJC_Halloween_Weps3.Scythe"
SleeveNum=1
AIRating=0.300000
CurrentRating=0.5
ChopSlowRate=0.200000
BloodSkinSwitchArray=0
DisplayFOV=75.000000
StandardDisplayFOV=75.000000
HudImageRef="KF_IJC_HUD.WeaponSelect.Scythe_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Scythe"
SelectSoundRef="KF_KatanaSnd.Katana_Select"
TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Images.Trader_Scythe'
bIsTier2Weapon=True
AppID=210934
}