rott/kf_sources/KFMod/Classes/SPSniperRifle.uc
2026-07-14 20:27:09 +07:00

162 lines
3.6 KiB
Ucode

//=============================================================================
// SPSniperRifle
//=============================================================================
// Steam Punk sniper rifle class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2013 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class SPSniperRifle extends KFWeapon
config(user);
function bool RecommendRangedAttack()
{
return true;
}
//TODO: LONG ranged?
function bool RecommendLongRangedAttack()
{
return true;
}
function float SuggestAttackStyle()
{
return -1.0;
}
function float GetAIRating()
{
local Bot B;
B = Bot(Instigator.Controller);
if ( (B == None) || (B.Enemy == None) )
return AIRating;
return AIRating;
}
function byte BestMode()
{
return 0;
}
simulated function SetZoomBlendColor(Canvas c)
{
local Byte val;
local Color clr;
local Color fog;
clr.R = 255;
clr.G = 255;
clr.B = 255;
clr.A = 255;
if( Instigator.Region.Zone.bDistanceFog )
{
fog = Instigator.Region.Zone.DistanceFogColor;
val = 0;
val = Max( val, fog.R);
val = Max( val, fog.G);
val = Max( val, fog.B);
if( val > 128 )
{
val -= 128;
clr.R -= val;
clr.G -= val;
clr.B -= val;
}
}
c.DrawColor = clr;
}
simulated function AddReloadedAmmo()
{
super.AddReloadedAmmo();
ResetReloadAchievement();
}
function ResetReloadAchievement()
{
local PlayerController PC;
local KFSteamStatsAndAchievements KFSteamStats;
PC = PlayerController( Instigator.Controller );
if ( PC != none )
{
KFSteamStats = KFSteamStatsAndAchievements(PC.SteamStatsAndAchievements);
if ( KFSteamStats != none )
{
KFSteamStats.OnReloadSPSorM14();
}
}
}
defaultproperties
{
SkinRefs(1)="KF_IJC_Summer_Weapons.SniperRifle.Sniper_cmb"
SkinRefs(2)="KF_IJC_Summer_Weapons.SniperRifle.sniperrifle_scope_shader"
SleeveNum=0
WeaponReloadAnim=Reload_spSinper
IdleAimAnim=Idle_Iron
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
MagCapacity=10
ReloadRate=2.866
ReloadAnim="Reload"
ReloadAnimRate=1.000000
Weight=6.000000
bModeZeroCanDryFire=True
FireModeClass(0)=Class'KFMod.SPSniperFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Select"
SelectForce="SwitchToAssaultRifle"
bShowChargingBar=True
Description="A finely crafted long rifle from the Victorian era fitted with telescopic aiming optics."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
Priority=155
InventoryGroup=3
GroupOffset=18
PickupClass=Class'KFMod.SPSniperPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
//PlayerViewPivot=(Pitch=400)
BobDamping=6.000000
AttachmentClass=Class'KFMod.SPSniperAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="S.P. Musket"
MeshRef="KF_IJC_Summer_Weps1.SniperRifle"
DrawScale=1.00000
TransientSoundVolume=1.250000
AmbientGlow=0
AIRating=0.55
CurrentRating=0.55
DisplayFOV=55.000000
StandardDisplayFOV=55.0
PlayerIronSightFOV=60
ZoomTime=0.25
FastZoomOutTime=0.2
ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910)
bHasAimingMode=true
ZoomedDisplayFOV=25
HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
TraderInfoTexture=texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Sniper'
// Achievement Helpers
bIsTier2Weapon=true
AppID=210943
}