rott/kf_sources/KFMod/Classes/M32Attachment.uc
2026-07-14 20:27:09 +07:00

69 lines
2.2 KiB
Ucode

class M32Attachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
MeshRef="KF_Weapons3rd2_Trip.M32_MGL_3rd"
MovementAnims(0)=JogF_M32_MGL
MovementAnims(1)=JogB_M32_MGL
MovementAnims(2)=JogL_M32_MGL
MovementAnims(3)=JogR_M32_MGL
CrouchAnims(0)=CHwalkF_M32_MGL
CrouchAnims(1)=CHwalkB_M32_MGL
CrouchAnims(2)=CHwalkL_M32_MGL
CrouchAnims(3)=CHwalkR_M32_MGL
WalkAnims(0)=WalkF_M32_MGL
WalkAnims(1)=WalkB_M32_MGL
WalkAnims(2)=WalkL_M32_MGL
WalkAnims(3)=WalkR_M32_MGL
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_M32_MGL
TurnLeftAnim=TurnL_M32_MGL
CrouchTurnRightAnim=CH_TurnR_M32_MGL
CrouchTurnLeftAnim=CH_TurnL_M32_MGL
IdleRestAnim=Idle_M32_MGL//Idle_Rest
IdleCrouchAnim=CHIdle_M32_MGL
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_M32_MGL//Idle_Rifle
IdleHeavyAnim=Idle_M32_MGL//Idle_Biggun
IdleRifleAnim=Idle_M32_MGL//Idle_Rifle
IdleChatAnim=Idle_M32_MGL
FireAnims(0)=Fire_M32_MGL
FireAnims(1)=Fire_M32_MGL
FireAnims(2)=Fire_M32_MGL
FireAnims(3)=Fire_M32_MGL
FireAltAnims(0)=Fire_M32_MGL
FireAltAnims(1)=Fire_M32_MGL
FireAltAnims(2)=Fire_M32_MGL
FireAltAnims(3)=Fire_M32_MGL
FireCrouchAnims(0)=CHFire_M32_MGL
FireCrouchAnims(1)=CHFire_M32_MGL
FireCrouchAnims(2)=CHFire_M32_MGL
FireCrouchAnims(3)=CHFire_M32_MGL
FireCrouchAltAnims(0)=CHFire_M32_MGL
FireCrouchAltAnims(1)=CHFire_M32_MGL
FireCrouchAltAnims(2)=CHFire_M32_MGL
FireCrouchAltAnims(3)=CHFire_M32_MGL
HitAnims(0)=HitF_M32_MGL
HitAnims(1)=HitB_M32_MGL
HitAnims(2)=HitL_M32_MGL
HitAnims(3)=HitR_M32_MGL
PostFireBlendStandAnim=Blend_M32_MGL
PostFireBlendCrouchAnim=CHBlend_M32_MGL
}