rott/kf_sources/KFMod/Classes/KnifeAttachment.uc
2026-07-14 20:27:09 +07:00

68 lines
2.1 KiB
Ucode

class KnifeAttachment extends KFMeleeAttachment ;
defaultproperties
{
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd'
MovementAnims(0)=JogF_Knife
MovementAnims(1)=JogB_Knife
MovementAnims(2)=JogL_Knife
MovementAnims(3)=JogR_Knife
CrouchAnims(0)=CHwalkF_Knife
CrouchAnims(1)=CHwalkB_Knife
CrouchAnims(2)=CHwalkL_Knife
CrouchAnims(3)=CHwalkR_Knife
// WalkAnims(0)=WalkF
// WalkAnims(1)=WalkB
// WalkAnims(2)=WalkL
// WalkAnims(3)=WalkR
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Knife
TurnLeftAnim=TurnL_Knife
CrouchTurnRightAnim=CH_TurnR_Knife
CrouchTurnLeftAnim=CH_TurnL_Knife
IdleRestAnim=Idle_Knife//Idle_Rest
IdleCrouchAnim=CHIdle_Knife
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Knife//Idle_Rifle
IdleHeavyAnim=Idle_Knife//Idle_Biggun
IdleRifleAnim=Idle_Knife//Idle_Rifle
IdleChatAnim=Idle_Knife
FireAnims(0)=Attack2_Knife
FireAnims(1)=Attack2_Knife
FireAnims(2)=Attack2_Knife
FireAnims(3)=Attack2_Knife
FireAltAnims(0)=Attack1_Knife
FireAltAnims(1)=Attack1_Knife
FireAltAnims(2)=Attack1_Knife
FireAltAnims(3)=Attack1_Knife
FireCrouchAnims(0)=CHAttack2_Knife
FireCrouchAnims(1)=CHAttack2_Knife
FireCrouchAnims(2)=CHAttack2_Knife
FireCrouchAnims(3)=CHAttack2_Knife
FireCrouchAltAnims(0)=CHAttack1_Knife
FireCrouchAltAnims(1)=CHAttack1_Knife
FireCrouchAltAnims(2)=CHAttack1_Knife
FireCrouchAltAnims(3)=CHAttack1_Knife
HitAnims(0)=HitF_Knife
HitAnims(1)=HitB_Knife
HitAnims(2)=HitL_Knife
HitAnims(3)=HitR_Knife
PostFireBlendStandAnim=Blend_Knife
PostFireBlendCrouchAnim=CHBlend_Knife
}