rott/kf_sources/KFMod/Classes/FlameTendril.uc
2026-07-14 20:27:09 +07:00

219 lines
5.0 KiB
Ucode

//=============================================================================
// Flame
//=============================================================================
class FlameTendril extends ShotgunBullet;
var bool bRing, bHitWater, bWaterStart;
var Effects Corona;
var Emitter FlameTrail;
var byte TimerRunCount;
simulated function PostBeginPlay()
{
SetTimer(0.2, true);
Velocity = Speed * Vector(Rotation); // starts off slower so combo can be done closer
if ( Level.NetMode != NM_DedicatedServer )
{
if ( !PhysicsVolume.bWaterVolume )
{
FlameTrail = Spawn(class'FlameThrowerFlameB',self);
Trail = Spawn(class'FlameThrowerFlame',self);
}
}
Velocity.z += TossZ;
}
simulated function PostNetBeginPlay()
{
local PlayerController PC;
Super.PostNetBeginPlay();
if ( Level.NetMode == NM_DedicatedServer )
{
return;
}
if ( Level.bDropDetail || (Level.DetailMode == DM_Low) )
{
bDynamicLight = false;
LightType = LT_None;
}
else
{
PC = Level.GetLocalPlayerController();
if ( (Instigator != None) && (PC == Instigator.Controller) )
{
return;
}
if ( (PC == None) || (PC.ViewTarget == None) || (VSize(PC.ViewTarget.Location - Location) > 3000) )
{
bDynamicLight = false;
LightType = LT_None;
}
}
}
simulated function Landed( vector HitNormal )
{
Explode(Location,HitNormal);
}
simulated function Explode(vector HitLocation,vector HitNormal)
{
if ( Role == ROLE_Authority )
{
HurtRadius(Damage, DamageRadius, MyDamageType, MomentumTransfer, HitLocation );
}
if ( KFHumanPawn(Instigator) != none )
{
if ( EffectIsRelevant(Location,false) )
{
Spawn(ExplosionDecal,self,,Location, rotator(-HitNormal));
Spawn(class'FuelFlame',self,,Location);
}
}
SetCollisionSize(0.0, 0.0);
Destroy();
}
simulated function Destroyed()
{
if ( Trail != none )
{
Trail.mRegen=False;
Trail.SetPhysics(PHYS_None);
}
if ( FlameTrail != none )
{
FlameTrail.Kill();
FlameTrail.SetPhysics(PHYS_None);
}
Super.Destroyed();
}
function ProcessTouch (Actor Other, vector HitLocation)
{
if ( Other == none || Other == Instigator || Other.Base == Instigator )
return;
// Don't spawn an explosion if low gore is on
if ( Other != Instigator && class'GameInfo'.static.UseLowGore() && Other.IsA('KFMonster') )
{
if ( Role == ROLE_Authority )
{
HurtRadius(Damage, DamageRadius, MyDamageType, MomentumTransfer, HitLocation );
}
if ( KFHumanPawn(Instigator) != none )
{
if ( EffectIsRelevant(Location,false) )
{
Spawn(ExplosionDecal,self,,Location, Rotator(-Location));
}
}
SetCollisionSize(0.0, 0.0);
Destroy();
}
else if ( Other != Instigator && !Other.IsA('FlameTendril') && !Other.IsA('FuelFlame') && !Other.IsA('PhysicsVolume') )
{
Explode(self.Location,self.Location);
}
}
simulated singular function HitWall(vector HitNormal, actor Wall)
{
if ( Role == ROLE_Authority )
{
if ( !Wall.bStatic && !Wall.bWorldGeometry )
{
if ( Instigator == None || Instigator.Controller == None )
{
Wall.SetDelayedDamageInstigatorController( InstigatorController );
}
Wall.TakeDamage( Damage, instigator, Location, MomentumTransfer * Normal(Velocity), MyDamageType);
if ( DamageRadius > 0 && Vehicle(Wall) != None && Vehicle(Wall).Health > 0 )
{
Vehicle(Wall).DriverRadiusDamage(Damage, DamageRadius, InstigatorController, MyDamageType, MomentumTransfer, Location);
}
HurtWall = Wall;
}
MakeNoise(1.0);
}
Explode(Location + ExploWallOut * HitNormal, HitNormal);
HurtWall = None;
}
simulated function Timer()
{
Velocity = Default.Speed * Normal(Velocity);
if ( Trail != none )
{
Trail.mSizeRange[0] *= 1.8;
Trail.mSizeRange[1] *= 1.8;
}
if ( FlameTrail != none )
{
FlameTrail.SetDrawScale(FlameTrail.DrawScale * 1.5);
}
TimerRunCount++;
if ( KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo) != none && KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill != none )
{
if ( TimerRunCount >= 2 + KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill.Static.ExtraRange(KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo)) )
{
Explode(Location,VRand());
}
}
else if ( TimerRunCount >= 2 )
{
Explode(Location,VRand());
}
}
defaultproperties
{
DamageAtten=5.000000
MaxPenetrations=3
PenDamageReduction=0
HeadShotDamageMult=1.0
Speed=2300.000000
MaxSpeed=2400.000000
bSwitchToZeroCollision=True
Damage=12//6
DamageRadius=150.000000
MomentumTransfer=0.000000
MyDamageType=class'DamTypeBurned'
ExplosionDecal=class'KFMod.FlameThrowerBurnMark'
DrawType=DT_None
StaticMesh=none
CullDistance=3000.000000
LifeSpan=5
DrawScale=5.000000 //5
Style=STY_None
Physics=PHYS_Falling
TossZ=+200.0 // +100
RemoteRole=ROLE_SimulatedProxy
bBlockHitPointTraces=false
}