rott/kf_sources/KFMod/Classes/FakeSyringe.uc
2026-07-14 20:27:09 +07:00

42 lines
1.3 KiB
Ucode

//=============================================================================
// Fake Syringe Inventory class. This is a hack for taking vids, because the
// color correction borks up if you aren't rendering a first person weapon.
//=============================================================================
class FakeSyringe extends Syringe;
defaultproperties
{
AmmoRegenRate=0.300000
HealBoostAmount=20
weaponRange=90.000000
//WeaponIdleMovementAnim="IdleMoveSyringe"
Weight=0.000000
bKFNeverThrow=False//True
bAmmoHUDAsBar=True
FireModeClass(0)=Class'KFMod.SyringeFire'
FireModeClass(1)=Class'KFMod.SyringeAltFire'
AIRating=-2.000000
bMeleeWeapon=False
bShowChargingBar=True
Priority=6
InventoryGroup=5
GroupOffset=3
PickupClass=Class'KFMod.SyringePickup'
BobDamping=8.000000
AttachmentClass=Class'KFMod.SyringeAttachment'
IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
ItemName="Med-Syringe"
Mesh=SkeletalMesh'KF_Weapons_Trip.Syringe_Trip'
AmbientGlow=2
AmmoCharge(0)=500
PlayerViewOffset=(X=-500.000000,Y=0.000000,Z=0.000000)
DisplayFOV=85.000000
StandardDisplayFOV=85.0
HudImage=Texture'KillingFloorHUD.HUD.Hud_Shield'
SelectedHudImage=Texture'KillingFloorHUD.HUD.Hud_Weight'
bConsumesPhysicalAmmo=false
}