rott/kf_sources/KFMod/Classes/CrossbuzzsawAttachment.uc
2026-07-14 20:27:09 +07:00

72 lines
2.3 KiB
Ucode

class CrossbuzzsawAttachment extends KFMeleeAttachment;
defaultproperties
{
MeshRef="KF_Weapons3rd_IJC.cheetah_3rd"
AmbientSoundRef="KF_IJC_HalloweenSnd.KF_SawbladeBow_Idle"
SoundRadius=100
SoundVolume=35
WeaponAmbientScale=2.0
MovementAnims(0)=JogF_Cheetah
MovementAnims(1)=JogB_Cheetah
MovementAnims(2)=JogL_Cheetah
MovementAnims(3)=JogR_Cheetah
CrouchAnims(0)=CHwalkF_Cheetah
CrouchAnims(1)=CHwalkB_Cheetah
CrouchAnims(2)=CHwalkL_Cheetah
CrouchAnims(3)=CHwalkR_Cheetah
WalkAnims(0)=WalkF_Cheetah
WalkAnims(1)=WalkB_Cheetah
WalkAnims(2)=WalkL_Cheetah
WalkAnims(3)=WalkR_Cheetah
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Cheetah
TurnLeftAnim=TurnL_Cheetah
CrouchTurnRightAnim=CH_TurnR_Cheetah
CrouchTurnLeftAnim=CH_TurnL_Cheetah
IdleRestAnim=Idle_Cheetah//Idle_Rest
IdleCrouchAnim=CHIdle_Cheetah
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Cheetah//Idle_Rifle
IdleHeavyAnim=Idle_Cheetah//Idle_Biggun
IdleRifleAnim=Idle_Cheetah//Idle_Rifle
IdleChatAnim=Idle_Cheetah
FireAnims(0)=Fire_Cheetah
FireAnims(1)=Fire_Cheetah
FireAnims(2)=Fire_Cheetah
FireAnims(3)=Fire_Cheetah
FireAltAnims(0)=Fire_Cheetah
FireAltAnims(1)=Fire_Cheetah
FireAltAnims(2)=Fire_Cheetah
FireAltAnims(3)=Fire_Cheetah
FireCrouchAnims(0)=CHFire_Cheetah
FireCrouchAnims(1)=CHFire_Cheetah
FireCrouchAnims(2)=CHFire_Cheetah
FireCrouchAnims(3)=CHFire_Cheetah
FireCrouchAltAnims(0)=CHFire_Cheetah
FireCrouchAltAnims(1)=CHFire_Cheetah
FireCrouchAltAnims(2)=CHFire_Cheetah
FireCrouchAltAnims(3)=CHFire_Cheetah
HitAnims(0)=HitF_Cheetah
HitAnims(1)=HitB_Cheetah
HitAnims(2)=HitL_Cheetah
HitAnims(3)=HitR_Cheetah
PostFireBlendStandAnim=Blend_Cheetah
PostFireBlendCrouchAnim=CHBlend_Cheetah
}