93 lines
2.9 KiB
Ucode
93 lines
2.9 KiB
Ucode
//=============================================================================
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// BenelliFire
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//=============================================================================
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// Benelli shotgun primary fire class
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//=============================================================================
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// Killing Floor Source
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// Copyright (C) 2011 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class BenelliFire extends KFShotgunFire;
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var() class<Emitter> ShellEjectClass; // class of the shell eject emitter
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var() Emitter ShellEjectEmitter; // The shell eject emitter
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var() name ShellEjectBoneName; // name of the shell eject bone
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simulated function InitEffects()
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{
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super.InitEffects();
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// don't even spawn on server
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if ( (Level.NetMode == NM_DedicatedServer) || (AIController(Instigator.Controller) != None) )
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return;
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if ( (ShellEjectClass != None) && ((ShellEjectEmitter == None) || ShellEjectEmitter.bDeleteMe) )
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{
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ShellEjectEmitter = Weapon.Spawn(ShellEjectClass);
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Weapon.AttachToBone(ShellEjectEmitter, ShellEjectBoneName);
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}
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}
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function DrawMuzzleFlash(Canvas Canvas)
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{
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super.DrawMuzzleFlash(Canvas);
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// Draw shell ejects
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if (ShellEjectEmitter != None )
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{
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Canvas.DrawActor( ShellEjectEmitter, false, false, Weapon.DisplayFOV );
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}
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}
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function FlashMuzzleFlash()
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{
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super.FlashMuzzleFlash();
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if (ShellEjectEmitter != None)
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{
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ShellEjectEmitter.Trigger(Weapon, Instigator);
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}
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}
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simulated function DestroyEffects()
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{
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super.DestroyEffects();
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if (ShellEjectEmitter != None)
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ShellEjectEmitter.Destroy();
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}
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defaultproperties
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{
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KickMomentum=(X=-45.000000,Z=10.000000)
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ProjPerFire=7
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bAttachSmokeEmitter=True
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TransientSoundVolume=2.0
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TransientSoundRadius=500.000000
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FireSoundRef="KF_PumpSGSnd.SG_Fire"
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StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
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NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
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FireRate=0.2
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FireAnimRate=1.0
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AmmoClass=Class'KFMod.BenelliAmmo'
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ProjectileClass=Class'KFMod.BenelliBullet'
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BotRefireRate=0.200000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=1.000000
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Spread=1125.0//1500.000000
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maxVerticalRecoilAngle=1500
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maxHorizontalRecoilAngle=900
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FireAimedAnim=Fire_Iron
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//** View shake **//
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ShakeOffsetMag=(X=6.0,Y=2.0,Z=10.0)
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ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
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ShakeOffsetTime=3.0
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ShakeRotMag=(X=50.0,Y=50.0,Z=400.0)
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ShakeRotRate=(X=12500.0,Y=12500.0,Z=12500.0)
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ShakeRotTime=5.0
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bWaitForRelease=true
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bRandomPitchFireSound=false
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ShellEjectClass=class'ROEffects.KFShellEjectBenelli'
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ShellEjectBoneName=Shell_eject
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}
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