rott/kf_sources/KFMod/Classes/BenelliFire.uc
2026-07-14 20:27:09 +07:00

93 lines
2.9 KiB
Ucode

//=============================================================================
// BenelliFire
//=============================================================================
// Benelli shotgun primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2011 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class BenelliFire extends KFShotgunFire;
var() class<Emitter> ShellEjectClass; // class of the shell eject emitter
var() Emitter ShellEjectEmitter; // The shell eject emitter
var() name ShellEjectBoneName; // name of the shell eject bone
simulated function InitEffects()
{
super.InitEffects();
// don't even spawn on server
if ( (Level.NetMode == NM_DedicatedServer) || (AIController(Instigator.Controller) != None) )
return;
if ( (ShellEjectClass != None) && ((ShellEjectEmitter == None) || ShellEjectEmitter.bDeleteMe) )
{
ShellEjectEmitter = Weapon.Spawn(ShellEjectClass);
Weapon.AttachToBone(ShellEjectEmitter, ShellEjectBoneName);
}
}
function DrawMuzzleFlash(Canvas Canvas)
{
super.DrawMuzzleFlash(Canvas);
// Draw shell ejects
if (ShellEjectEmitter != None )
{
Canvas.DrawActor( ShellEjectEmitter, false, false, Weapon.DisplayFOV );
}
}
function FlashMuzzleFlash()
{
super.FlashMuzzleFlash();
if (ShellEjectEmitter != None)
{
ShellEjectEmitter.Trigger(Weapon, Instigator);
}
}
simulated function DestroyEffects()
{
super.DestroyEffects();
if (ShellEjectEmitter != None)
ShellEjectEmitter.Destroy();
}
defaultproperties
{
KickMomentum=(X=-45.000000,Z=10.000000)
ProjPerFire=7
bAttachSmokeEmitter=True
TransientSoundVolume=2.0
TransientSoundRadius=500.000000
FireSoundRef="KF_PumpSGSnd.SG_Fire"
StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
FireRate=0.2
FireAnimRate=1.0
AmmoClass=Class'KFMod.BenelliAmmo'
ProjectileClass=Class'KFMod.BenelliBullet'
BotRefireRate=0.200000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=1.000000
Spread=1125.0//1500.000000
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=900
FireAimedAnim=Fire_Iron
//** View shake **//
ShakeOffsetMag=(X=6.0,Y=2.0,Z=10.0)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=3.0
ShakeRotMag=(X=50.0,Y=50.0,Z=400.0)
ShakeRotRate=(X=12500.0,Y=12500.0,Z=12500.0)
ShakeRotTime=5.0
bWaitForRelease=true
bRandomPitchFireSound=false
ShellEjectClass=class'ROEffects.KFShellEjectBenelli'
ShellEjectBoneName=Shell_eject
}