rott/kf_sources/KFMod/Classes/BatAttachment.uc
2026-07-14 20:27:09 +07:00

54 lines
1.5 KiB
Ucode

class BatAttachment extends KFMeleeAttachment ;
defaultproperties
{
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Pipe_3rd'
MovementAnims(0)=JogF_Pipe
MovementAnims(1)=JogB_Pipe
MovementAnims(2)=JogL_Pipe
MovementAnims(3)=JogR_Pipe
CrouchAnims(0)=CHwalkF_Pipe
CrouchAnims(1)=CHwalkB_Pipe
CrouchAnims(2)=CHwalkL_Pipe
CrouchAnims(3)=CHwalkR_Pipe
// WalkAnims(0)=WalkF
// WalkAnims(1)=WalkB
// WalkAnims(2)=WalkL
// WalkAnims(3)=WalkR
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Pipe
TurnLeftAnim=TurnL_Pipe
CrouchTurnRightAnim=CH_TurnR_Pipe
CrouchTurnLeftAnim=CH_TurnL_Pipe
IdleRestAnim=Idle_Pipe//Idle_Rest
IdleCrouchAnim=CHIdle_Pipe
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Pipe//Idle_Rifle
IdleHeavyAnim=Idle_Pipe//Idle_Biggun
IdleRifleAnim=Idle_Pipe//Idle_Rifle
IdleChatAnim=Idle_Pipe
FireAnims(0)=Attack1_Pipe
FireAnims(1)=Attack2_Pipe
FireAnims(2)=Attack3_Pipe
FireAnims(3)=Attack4_Pipe
FireAltAnims(0)=Attack1_Pipe
FireAltAnims(1)=Attack2_Pipe
FireAltAnims(2)=Attack3_Pipe
FireAltAnims(3)=Attack4_Pipe
}