184 lines
5.0 KiB
Ucode
184 lines
5.0 KiB
Ucode
//=============================================================================
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// AA12 Automatic Shotgun Inventory class
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//=============================================================================
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class AA12AutoShotgun extends KFWeapon;
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// Use alt fire to switch fire modes
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simulated function AltFire(float F)
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{
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if(ReadyToFire(0))
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{
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DoToggle();
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}
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}
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exec function SwitchModes()
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{
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DoToggle();
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}
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simulated function WeaponTick(float dt)
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{
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local float LastSeenSeconds,ReloadMulti;
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if( bForceLeaveIronsights )
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{
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ZoomOut(true);
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if( Role < ROLE_Authority)
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ServerZoomOut(false);
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bForceLeaveIronsights = false;
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}
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if( ForceZoomOutTime > 0 )
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{
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if( bAimingRifle )
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{
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if( Level.TimeSeconds - ForceZoomOutTime > 0 )
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{
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ForceZoomOutTime = 0;
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ZoomOut(true);
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if( Role < ROLE_Authority)
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ServerZoomOut(false);
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}
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}
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else
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{
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ForceZoomOutTime = 0;
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}
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}
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if ( (Level.NetMode == NM_Client) || Instigator == None || KFFriendlyAI(Instigator.Controller) == none && Instigator.PlayerReplicationInfo == None)
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return;
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// Turn it off on death / battery expenditure
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if (FlashLight != none)
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{
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// Keep the 1Pweapon client beam up to date.
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AdjustLightGraphic();
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if (FlashLight.bHasLight)
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{
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if (Instigator.Health <= 0 || KFHumanPawn(Instigator).TorchBatteryLife <= 0 || Instigator.PendingWeapon != none )
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{
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//Log("Killing Light...you're out of batteries, or switched / dropped weapons");
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KFHumanPawn(Instigator).bTorchOn = false;
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ServerSpawnLight();
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}
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}
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}
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UpdateMagCapacity(Instigator.PlayerReplicationInfo);
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if(!bIsReloading)
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{
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if(!Instigator.IsHumanControlled())
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{
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LastSeenSeconds = Level.TimeSeconds - Instigator.Controller.LastSeenTime;
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if(MagAmmoRemaining == 0 || ((LastSeenSeconds >= 5 || LastSeenSeconds > MagAmmoRemaining) && MagAmmoRemaining < MagCapacity))
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ReloadMeNow();
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}
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}
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else
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{
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if((Level.TimeSeconds - ReloadTimer) >= ReloadRate)
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{
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if(AmmoAmount(0) <= MagCapacity && !bHoldToReload)
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{
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MagAmmoRemaining = AmmoAmount(0);
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ActuallyFinishReloading();
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}
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else
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{
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if ( KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo) != none && KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill != none )
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{
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ReloadMulti = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill.Static.GetReloadSpeedModifier(KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo), self);
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}
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else
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{
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ReloadMulti = 1.0;
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}
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AddReloadedAmmo();
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if( bHoldToReload )
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{
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NumLoadedThisReload++;
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}
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if(MagAmmoRemaining < MagCapacity && MagAmmoRemaining < AmmoAmount(0) && bHoldToReload)
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ReloadTimer = Level.TimeSeconds;
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if(MagAmmoRemaining >= MagCapacity || MagAmmoRemaining >= AmmoAmount(0) || !bHoldToReload || bDoSingleReload)
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ActuallyFinishReloading();
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else if( Level.NetMode!=NM_Client )
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Instigator.SetAnimAction(WeaponReloadAnim);
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}
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}
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else if(bIsReloading && !bReloadEffectDone && Level.TimeSeconds - ReloadTimer >= ReloadRate / 2)
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{
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bReloadEffectDone = true;
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ClientReloadEffects();
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}
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}
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}
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defaultproperties
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{
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SkinRefs(0)="KF_Weapons2_Trip_T.Special.AA12_cmb"
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SleeveNum=1
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WeaponReloadAnim=Reload_AA12
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IdleAimAnim=Idle_Iron
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MagCapacity=20
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ReloadRate=3.133
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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Weight=10.000000
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bModeZeroCanDryFire=True
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FireModeClass(0)=Class'KFMod.AA12Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectSoundRef="KF_AA12Snd.AA12_Select"
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SelectForce="SwitchToAssaultRifle"
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bShowChargingBar=True
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Description="An advanced automatic shotgun. Fires steel ball shot in semi or full auto."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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Priority=200
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InventoryGroup=4
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GroupOffset=10
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PickupClass=Class'KFMod.AA12Pickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000)
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//PlayerViewPivot=(Pitch=400)
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BobDamping=6.000000
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AttachmentClass=Class'KFMod.AA12Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="AA12"
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MeshRef="KF_Weapons2_Trip.AA12_Trip"
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DrawScale=1.00000
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TransientSoundVolume=1.250000
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AmbientGlow=0
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AIRating=0.55
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CurrentRating=0.55
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DisplayFOV=65.000000
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StandardDisplayFOV=65.0//60.0
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PlayerIronSightFOV=80
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ZoomTime=0.25
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FastZoomOutTime=0.2
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ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910)
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bHasAimingMode=true
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ZoomedDisplayFOV=45
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HudImageRef="KillingFloor2HUD.WeaponSelect.AA12_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.AA12"
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TraderInfoTexture=texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_AA12'
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// Achievement Helpers
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bIsTier3Weapon=true
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}
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