rott/kf_sources/KFMod/Classes/AA12AutoShotgun.uc
2026-07-14 20:27:09 +07:00

184 lines
5.0 KiB
Ucode

//=============================================================================
// AA12 Automatic Shotgun Inventory class
//=============================================================================
class AA12AutoShotgun extends KFWeapon;
// Use alt fire to switch fire modes
simulated function AltFire(float F)
{
if(ReadyToFire(0))
{
DoToggle();
}
}
exec function SwitchModes()
{
DoToggle();
}
simulated function WeaponTick(float dt)
{
local float LastSeenSeconds,ReloadMulti;
if( bForceLeaveIronsights )
{
ZoomOut(true);
if( Role < ROLE_Authority)
ServerZoomOut(false);
bForceLeaveIronsights = false;
}
if( ForceZoomOutTime > 0 )
{
if( bAimingRifle )
{
if( Level.TimeSeconds - ForceZoomOutTime > 0 )
{
ForceZoomOutTime = 0;
ZoomOut(true);
if( Role < ROLE_Authority)
ServerZoomOut(false);
}
}
else
{
ForceZoomOutTime = 0;
}
}
if ( (Level.NetMode == NM_Client) || Instigator == None || KFFriendlyAI(Instigator.Controller) == none && Instigator.PlayerReplicationInfo == None)
return;
// Turn it off on death / battery expenditure
if (FlashLight != none)
{
// Keep the 1Pweapon client beam up to date.
AdjustLightGraphic();
if (FlashLight.bHasLight)
{
if (Instigator.Health <= 0 || KFHumanPawn(Instigator).TorchBatteryLife <= 0 || Instigator.PendingWeapon != none )
{
//Log("Killing Light...you're out of batteries, or switched / dropped weapons");
KFHumanPawn(Instigator).bTorchOn = false;
ServerSpawnLight();
}
}
}
UpdateMagCapacity(Instigator.PlayerReplicationInfo);
if(!bIsReloading)
{
if(!Instigator.IsHumanControlled())
{
LastSeenSeconds = Level.TimeSeconds - Instigator.Controller.LastSeenTime;
if(MagAmmoRemaining == 0 || ((LastSeenSeconds >= 5 || LastSeenSeconds > MagAmmoRemaining) && MagAmmoRemaining < MagCapacity))
ReloadMeNow();
}
}
else
{
if((Level.TimeSeconds - ReloadTimer) >= ReloadRate)
{
if(AmmoAmount(0) <= MagCapacity && !bHoldToReload)
{
MagAmmoRemaining = AmmoAmount(0);
ActuallyFinishReloading();
}
else
{
if ( KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo) != none && KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill != none )
{
ReloadMulti = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill.Static.GetReloadSpeedModifier(KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo), self);
}
else
{
ReloadMulti = 1.0;
}
AddReloadedAmmo();
if( bHoldToReload )
{
NumLoadedThisReload++;
}
if(MagAmmoRemaining < MagCapacity && MagAmmoRemaining < AmmoAmount(0) && bHoldToReload)
ReloadTimer = Level.TimeSeconds;
if(MagAmmoRemaining >= MagCapacity || MagAmmoRemaining >= AmmoAmount(0) || !bHoldToReload || bDoSingleReload)
ActuallyFinishReloading();
else if( Level.NetMode!=NM_Client )
Instigator.SetAnimAction(WeaponReloadAnim);
}
}
else if(bIsReloading && !bReloadEffectDone && Level.TimeSeconds - ReloadTimer >= ReloadRate / 2)
{
bReloadEffectDone = true;
ClientReloadEffects();
}
}
}
defaultproperties
{
SkinRefs(0)="KF_Weapons2_Trip_T.Special.AA12_cmb"
SleeveNum=1
WeaponReloadAnim=Reload_AA12
IdleAimAnim=Idle_Iron
MagCapacity=20
ReloadRate=3.133
ReloadAnim="Reload"
ReloadAnimRate=1.000000
Weight=10.000000
bModeZeroCanDryFire=True
FireModeClass(0)=Class'KFMod.AA12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectSoundRef="KF_AA12Snd.AA12_Select"
SelectForce="SwitchToAssaultRifle"
bShowChargingBar=True
Description="An advanced automatic shotgun. Fires steel ball shot in semi or full auto."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
Priority=200
InventoryGroup=4
GroupOffset=10
PickupClass=Class'KFMod.AA12Pickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000)
//PlayerViewPivot=(Pitch=400)
BobDamping=6.000000
AttachmentClass=Class'KFMod.AA12Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AA12"
MeshRef="KF_Weapons2_Trip.AA12_Trip"
DrawScale=1.00000
TransientSoundVolume=1.250000
AmbientGlow=0
AIRating=0.55
CurrentRating=0.55
DisplayFOV=65.000000
StandardDisplayFOV=65.0//60.0
PlayerIronSightFOV=80
ZoomTime=0.25
FastZoomOutTime=0.2
ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910)
bHasAimingMode=true
ZoomedDisplayFOV=45
HudImageRef="KillingFloor2HUD.WeaponSelect.AA12_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.AA12"
TraderInfoTexture=texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_AA12'
// Achievement Helpers
bIsTier3Weapon=true
}