119 lines
2.9 KiB
Ucode
119 lines
2.9 KiB
Ucode
class KFIAMultiColumnRulesPanel extends IAMultiColumnRulesPanel;
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var GUIController localController;
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var automated GUISectionBackground sb_background;
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delegate OnDifficultyChanged(int index, int tag);
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function InitComponent(GUIController MyController, GUIComponent MyOwner)
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{
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localController = MyController;
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Super.InitComponent(MyController, MyOwner);
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RemoveComponent(b_Symbols);
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//sb_background.ManageComponent(ch_Advanced);
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//ch_Advanced.Checked(true);
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sb_background.ManageComponent(lb_Rules);
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//ch_Advanced.SetVisibility(false);
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}
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function UpdateSymbolButton()
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{
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b_Symbols=None;
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}
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function InternalOnChange(GUIComponent Sender)
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{
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local moComboBox combo;
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if (GUIMultiOptionList(Sender) != None)
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{
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if (Controller.bCurMenuInitialized)
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{
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combo = moComboBox(GUIMultiOptionList(Sender).Get());
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if (combo != none)
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OnDifficultyChanged(combo.getIndex(), combo.tag);
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}
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}
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Super.InternalOnChange(Sender);
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}
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function LoadRules()
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{
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local int i;
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// Now settings in PlayInfo have been sorted by Group
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// We can now simply check if this setting's group is different from the last,
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// and if so, create a header for it.
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for (i = 0; i < InfoRules.Length; i++)
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{
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if ( InfoRules[i].DisplayName == "Monsters Config" )
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{
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continue;
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}
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if ( i == 0 || InfoRules[i].Grouping != InfoRules[i - 1].Grouping )
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{
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AddGroupHeader(i,li_Rules.Elements.Length == 0);
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}
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// Now add the setting to the GUIMultiOptionList
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AddRule(InfoRules[i], i);
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}
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super(UT2K4PlayInfoPanel).LoadRules();
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if ( GamePI != None )
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{
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i = GamePI.FindIndex("BotMode");
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if ( i != -1 )
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UpdateBotSetting(i);
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}
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//UpdateAdvancedCheckbox();
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UpdateSymbolButton();
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}
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DefaultProperties
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{
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/*Begin Object Class=GUIImage Name=Bk1
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ImageStyle=ISTY_Stretched
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WinTop=0.014733
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WinLeft=0.000505
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WinWidth=0.996997
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WinHeight=0.907930
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End Object*/
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i_bk=none //GUIImage'ROInterface.ROIAMultiColumnRulesPanel.Bk1'
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Begin Object Class=ROGUIProportionalContainer Name=myBackgroundGroup
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bNoCaption=true
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WinTop=0
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WinLeft=0
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WinWidth=1
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WinHeight=1
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End Object
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sb_background=myBackgroundGroup
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Begin Object Class=moCheckBox Name=AdvancedButton
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OnChange=InternalOnChange
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Caption="View Advanced Options"
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Hint="Toggles whether advanced properties are displayed"
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WinWidth=0.35
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WinHeight=0.040000
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WinLeft=0.00
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WinTop=0.948334
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TabOrder=1
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RenderWeight=1.0
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bSquare=True
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bBoundToParent=True
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bScaleToParent=True
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bAutoSizeCaption=True
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bVisible=false
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End Object
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// ch_Advanced=AdvancedButton
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}
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