rott/kf_sources/KFChar/Classes/ZombieSiren_XMas.uc
2026-07-14 20:27:09 +07:00

33 lines
1.1 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieSiren_XMas extends ZombieSiren;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.caroler_cmb');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.caroler_env_cmb');
myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.caroler_diffuse');
}
DefaultProperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_XMas.Caroler'
Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb'
Skins(1)=Shader'KF_Specimens_Trip_XMAS_T.Caroler.caroler_shdr'
DetachedHeadClass=class'SeveredHeadSiren_XMas'
HitSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Siren_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Siren_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_Xmas.Siren_Jump'
AmbientSound=Sound'KF_BaseSiren.Siren_IdleLoop'
MoanVoice=Sound'KF_EnemiesFinalSnd.Siren_Talk'
MenuName="Christmas Siren"
}