rott/kf_sources/KFChar/Classes/ZombieSiren_CIRCUS.uc
2026-07-14 20:27:09 +07:00

31 lines
1.1 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieSiren_CIRCUS extends ZombieSiren;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(FinalBlend'KF_Specimens_Trip_T.siren_hair_fb');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.Siren_Circus.siren_CIRCUS_CMB');
}
DefaultProperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.Siren_Circus'
Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb'
Skins(1)=Combiner'KF_Specimens_Trip_CIRCUS_T.Siren_Circus.siren_CIRCUS_CMB'
DetachedHeadClass=class'SeveredHeadSiren_CIRCUS'
HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Siren_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Siren_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Siren_Jump'
AmbientSound=Sound'KF_BaseSiren_CIRCUS.Siren_IdleLoop'
MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Siren_Talk'
MenuName="Circus Siren"
}