rott/kf_sources/KFChar/Classes/ZombieScrake_STANDARD.uc
2026-07-14 20:27:09 +07:00

32 lines
1.2 KiB
Ucode

class ZombieScrake_STANDARD extends ZombieScrake;
defaultproperties
{
DetachedArmClass=class'SeveredArmScrake'
DetachedSpecialArmClass=class'SeveredArmScrakeSaw'
DetachedLegClass=class'SeveredLegScrake'
DetachedHeadClass=class'SeveredHeadScrake'
Mesh=SkeletalMesh'KF_Freaks_Trip.Scrake_Freak'
Skins(0)=Shader'KF_Specimens_Trip_T.scrake_FB'
Skins(1)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner'
AmbientSound=Sound'KF_BaseScrake.Scrake_Chainsaw_Idle'
MoanVoice=Sound'KF_EnemiesFinalSnd.Scrake_Talk'
JumpSound=Sound'KF_EnemiesFinalSnd.Scrake_Jump'
MeleeAttackHitSound=Sound'KF_EnemiesFinalSnd.Scrake_Chainsaw_HitPlayer'
HitSound(0)=Sound'KF_EnemiesFinalSnd.Scrake_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd.Scrake_Death'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Scrake_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Scrake_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Scrake_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Scrake_Challenge'
SawAttackLoopSound=Sound'KF_BaseScrake.Scrake_Chainsaw_Impale'
ChainSawOffSound=Sound'KF_ChainsawSnd.Chainsaw_Deselect'
}