rott/kf_sources/KFChar/Classes/ZombieCrawler_XMas.uc
2026-07-14 20:27:09 +07:00

37 lines
1.5 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieCrawler_XMas extends ZombieCrawler;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.ReinDeer.ReinDeer_cmb');
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.ReinDeer_env_cmb');
myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.ReinDeer');
}
DefaultProperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.RainDeer'
Skins(0)=Combiner'KF_Specimens_Trip_XMAS_T.ReinDeer.ReinDeer_cmb'
DetachedArmClass=class'SeveredArmCrawler_XMas'
DetachedLegClass=class'SeveredLegCrawler_XMas'
DetachedHeadClass=class'SeveredHeadCrawler_XMas'
MoanVoice=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Talk'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Jump'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Acquire'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Acquire'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Acquire'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Acquire'
AmbientSound=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Idle'
HitSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Crawler_Pain'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_Xmas.Crawler_HitPlayer'
MenuName="Christmas Crawler"
}