236 lines
12 KiB
Ucode
236 lines
12 KiB
Ucode
class repl_KFSStats extends KFSteamStatsAndAchievements;
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// unlock DLC weapons
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// ROEngine.KFSteamStatsAndAchievements
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simulated event OnStatsAndAchievementsReady()
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{
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local int i;
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GetStatInt(DamageHealedStat, SteamNameStat[KFSTAT_DamageHealed]);
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SavedDamageHealedStat = DamageHealedStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_DamageHealed, DamageHealedStat.Value);
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GetStatInt(WeldingPointsStat, SteamNameStat[KFSTAT_WeldingPoints]);
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SavedWeldingPointsStat = WeldingPointsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_WeldingPoints, WeldingPointsStat.Value);
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GetStatInt(ShotgunDamageStat, SteamNameStat[KFSTAT_ShotgunDamage]);
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SavedShotgunDamageStat = ShotgunDamageStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_ShotgunDamage, ShotgunDamageStat.Value);
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GetStatInt(HeadshotKillsStat, SteamNameStat[KFSTAT_HeadshotKills]);
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SavedHeadshotKillsStat = HeadshotKillsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_HeadshotKills, HeadshotKillsStat.Value);
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GetStatInt(StalkerKillsStat, SteamNameStat[KFSTAT_StalkerKills]);
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SavedStalkerKillsStat = StalkerKillsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_StalkerKills, StalkerKillsStat.Value);
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GetStatInt(BullpupDamageStat, SteamNameStat[KFSTAT_BullpupDamage]);
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SavedBullpupDamageStat = BullpupDamageStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_BullpupDamage, BullpupDamageStat.Value);
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GetStatInt(MeleeDamageStat, SteamNameStat[KFSTAT_MeleeDamage]);
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SavedMeleeDamageStat = MeleeDamageStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_MeleeDamage, MeleeDamageStat.Value);
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GetStatInt(FlameThrowerDamageStat, SteamNameStat[KFSTAT_FlameThrowerDamage]);
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SavedFlameThrowerDamageStat = FlameThrowerDamageStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_FlameThrowerDamage, FlameThrowerDamageStat.Value);
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GetStatInt(ExplosivesDamageStat, SteamNameStat[KFSTAT_ExplosivesDamage]);
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SavedExplosivesDamageStat = ExplosivesDamageStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_ExplosivesDamage, ExplosivesDamageStat.Value);
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GetStatInt(SelfHealsStat, SteamNameStat[KFSTAT_SelfHeals]);
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SavedSelfHealsStat = SelfHealsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_SelfHeals, SelfHealsStat.Value);
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GetStatInt(SoleSurvivorWavesStat, SteamNameStat[KFSTAT_SoleSurvivorWaves]);
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SavedSoleSurvivorWavesStat = SoleSurvivorWavesStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_SoleSurvivorWaves, SoleSurvivorWavesStat.Value);
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GetStatInt(CashDonatedStat, SteamNameStat[KFSTAT_CashDonated]);
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SavedCashDonatedStat = CashDonatedStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_CashDonated, CashDonatedStat.Value);
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GetStatInt(FeedingKillsStat, SteamNameStat[KFSTAT_FeedingKills]);
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SavedFeedingKillsStat = FeedingKillsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_FeedingKills, FeedingKillsStat.Value);
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GetStatInt(BurningCrossbowKillsStat, SteamNameStat[KFSTAT_BurningCrossbowKills]);
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SavedBurningCrossbowKillsStat = BurningCrossbowKillsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_BurningCrossbowKills, BurningCrossbowKillsStat.Value);
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GetStatInt(GibbedFleshpoundsStat, SteamNameStat[KFSTAT_GibbedFleshpounds]);
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SavedGibbedFleshpoundsStat = GibbedFleshpoundsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_GibbedFleshpounds, GibbedFleshpoundsStat.Value);
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GetStatInt(StalkersKilledWithExplosivesStat, SteamNameStat[KFSTAT_StalkersKilledWithExplosives]);
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SavedStalkersKilledWithExplosivesStat = StalkersKilledWithExplosivesStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_StalkersKilledWithExplosives, StalkersKilledWithExplosivesStat.Value);
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GetStatInt(GibbedEnemiesStat, SteamNameStat[KFSTAT_GibbedEnemies]);
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SavedGibbedEnemiesStat = GibbedEnemiesStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_GibbedEnemies, GibbedEnemiesStat.Value);
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GetStatInt(SirensKilledWithExplosivesStat, SteamNameStat[KFSTAT_SirensKilledWithExplosives]);
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SavedSirensKilledWithExplosivesStat = SirensKilledWithExplosivesStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_SirensKilledWithExplosives, SirensKilledWithExplosivesStat.Value);
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GetStatInt(BloatKillsStat, SteamNameStat[KFSTAT_BloatKills]);
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SavedBloatKillsStat = BloatKillsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_BloatKills, BloatKillsStat.Value);
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GetStatFloat(TotalZedTimeStat, SteamNameStat[KFSTAT_TotalZedTime]);
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SavedTotalZedTimeStat = TotalZedTimeStat.Value;
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PCOwner.ServerInitializeSteamStatFloat(KFSTAT_TotalZedTime, TotalZedTimeStat.Value);
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GetStatInt(SirenKillsStat, SteamNameStat[KFSTAT_SirenKills]);
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SavedSirenKillsStat = SirenKillsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_SirenKills, SirenKillsStat.Value);
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GetStatInt(KillsStat, SteamNameStat[KFSTAT_Kills]);
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SavedKillsStat = KillsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_Kills, KillsStat.Value);
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GetStatInt(DemolitionsPipebombKillsStat, SteamNameStat[KFSTAT_DemolitionsPipebombKills]);
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SavedDemolitionsPipebombKillsStat = DemolitionsPipebombKillsStat.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_DemolitionsPipebombKills, DemolitionsPipebombKillsStat.Value);
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GetStatInt(EnemiesGibbedWithM79, SteamNameStat[KFSTAT_EnemiesGibbedWithM79]);
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SavedEnemiesGibbedWithM79 = EnemiesGibbedWithM79.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesGibbedWithM79, EnemiesGibbedWithM79.Value);
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GetStatInt(EnemiesKilledWithSCAR, SteamNameStat[KFSTAT_EnemiesKilledWithSCAR]);
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SavedEnemiesKilledWithSCAR = EnemiesKilledWithSCAR.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesKilledWithSCAR, EnemiesKilledWithSCAR.Value);
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GetStatInt(TeammatesHealedWithMP7, SteamNameStat[KFSTAT_TeammatesHealedWithMP7]);
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SavedTeammatesHealedWithMP7 = TeammatesHealedWithMP7.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_TeammatesHealedWithMP7, TeammatesHealedWithMP7.Value);
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GetStatInt(FleshpoundsKilledWithAA12, SteamNameStat[KFSTAT_FleshpoundsKilledWithAA12]);
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SavedFleshpoundsKilledWithAA12 = FleshpoundsKilledWithAA12.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_FleshpoundsKilledWithAA12, FleshpoundsKilledWithAA12.Value);
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GetStatInt(CrawlersKilledInMidair, SteamNameStat[KFSTAT_CrawlersKilledInMidair]);
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SavedCrawlersKilledInMidair = CrawlersKilledInMidair.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_CrawlersKilledInMidair, CrawlersKilledInMidair.Value);
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GetStatInt(Mac10BurnDamage, SteamNameStat[KFSTAT_Mac10BurnDamage]);
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SavedMac10BurnDamage = Mac10BurnDamage.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_Mac10BurnDamage, Mac10BurnDamage.Value);
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GetStatInt(DroppedTier3Weapons, SteamNameStat[KFSTAT_DroppedTier3Weapons]);
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SavedDroppedTier3Weapons = DroppedTier3Weapons.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_DroppedTier3Weapons, DroppedTier3Weapons.Value);
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GetStatInt(HalloweenKills, SteamNameStat[KFSTAT_HalloweenKills]);
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SavedHalloweenKills = HalloweenKills.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_HalloweenKills, HalloweenKills.Value);
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GetStatInt(HalloweenScrakeKills, SteamNameStat[KFSTAT_HalloweenScrakeKills]);
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SavedHalloweenScrakeKills = HalloweenScrakeKills.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_HalloweenScrakeKills, HalloweenScrakeKills.Value);
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GetStatInt(XMasHusksKilledWithHuskCannon, SteamNameStat[KFSTAT_XMasHusksKilledWithHuskCannon]);
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SavedXMasHusksKilledWithHuskCannon = XMasHusksKilledWithHuskCannon.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_XMasHusksKilledWithHuskCannon, XMasHusksKilledWithHuskCannon.Value);
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GetStatInt(XMasPointsHealedWithMP5, SteamNameStat[KFSTAT_XMasPointsHealedWithMP5]);
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SavedXMasPointsHealedWithMP5 = XMasPointsHealedWithMP5.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_XMasPointsHealedWithMP5, XMasPointsHealedWithMP5.Value);
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GetStatInt(EnemiesKilledWithFNFal, SteamNameStat[KFSTAT_EnemiesKilledWithFNFal]);
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SavedEnemiesKilledWithFNFal = EnemiesKilledWithFNFal.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesKilledWithFNFal, EnemiesKilledWithFNFal.Value);
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GetStatInt(EnemiesKilledWithBullpup, SteamNameStat[KFSTAT_EnemiesKilledWithBullpup]);
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SavedEnemiesKilledWithBullpup = EnemiesKilledWithBullpup.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesKilledWithBullpup, EnemiesKilledWithBullpup.Value);
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GetStatInt(ZedSetFireWithTrenchOnHillbilly, SteamNameStat[KFSTAT_EnemiesKilledWithTrenchOnHillbilly]);
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SavedZedSetFireWithTrenchOnHillbilly = ZedSetFireWithTrenchOnHillbilly.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesKilledWithTrenchOnHillbilly, ZedSetFireWithTrenchOnHillbilly.Value);
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GetStatInt(ZedKilledDuringHillbilly, SteamNameStat[KFSTAT_EnemiesKilledDuringHillbilly]);
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SavedZedKilledDuringHillbilly = ZedKilledDuringHillbilly.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_EnemiesKilledDuringHillbilly, ZedKilledDuringHillbilly.Value);
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GetStatInt(HillbillyAchievementsCompleted, SteamNameStat[KFSTAT_HillbillyAchievementsCompleted]);
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SavedHillbillyAchievementsCompleted = HillbillyAchievementsCompleted.Value;
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_HillbillyAchievementsCompleted, HillbillyAchievementsCompleted.Value);
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GetStatInt(Stat46, SteamNameStat[KFSTAT_Stat46]);
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_Stat46, Stat46.Value);
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GetEventCommand();
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GetStatInt(FleshPoundsKilledWithAxe, SteamNameStat[KFSTAT_FleshPoundsKilledWithAxe]);
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_FleshPoundsKilledWithAxe, FleshPoundsKilledWithAxe.Value);
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GetStatInt(ZedsKilledWhileAirborne, SteamNameStat[KFSTAT_ZedsKilledWhileAirborne]);
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_ZedsKilledWhileAirborne, ZedsKilledWhileAirborne.Value);
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GetStatInt(ZEDSKilledWhileZapped, SteamNameStat[KFSTAT_ZEDSKilledWhileZapped]);
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PCOwner.ServerInitializeSteamStatInt(KFSTAT_ZEDSKilledWhileZapped, ZEDSKilledWhileZapped.Value);
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EnemiesKilledWithMKB42NoReload = 0;
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StalkersKilledWithNail = 0;
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HillbillyCrawlerKills = 0;
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HillbillysKilledIn10Secs = 0;
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HillbillySKilledIn10SecsTime = 0;
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HillbillyGorefastsOnFire = 0;
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HuskAndZedOneShotTotalKills = 0;
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HuskAndZedOneShotZedKills = 0;
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ZedsKilledInZedTime = 0;
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HeadShottedMonsters.Remove( 0, HeadShottedMonsters.Length );
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SpeciesKilledWithBile.Remove( 0, SpeciesKilledWithBile.Length );
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// EDITED!!! DLC UNLOCK
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InitStatInt(OwnedWeaponDLC, 4095);
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PCOwner.ServerInitializeSteamStatInt(200, 4095);
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// InitStatInt(OwnedWeaponDLC, GetOwnedWeaponDLC());
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// PCOwner.ServerInitializeSteamStatInt(KFSTAT_OwnedWeaponDLC, OwnedWeaponDLC.Value);
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// Check which Perks are available on Client
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InitializePerks();
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CheckMedicPerks(false);
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CheckSupportPerks(false);
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CheckSharpshooterPerks(false);
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CheckCommandoPerks(false);
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CheckBerserkerPerks(false);
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CheckFirebugPerks(false);
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CheckDemolitionsPerks(false);
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// Achievements[i].bCompleted = byte(GetAchievementCompleted(Achievements[i].SteamName));
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// use these functions to call out to the server to make sure the servers know if the achievements
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// have been gotten or not
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GetAchievementCompleted(Achievements[131].SteamName);
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GetAchievementCompleted(Achievements[155].SteamName);
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GetAchievementCompleted(Achievements[162].SteamName);
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GetAchievementCompleted(Achievements[193].SteamName);
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GetAchievementCompleted(Achievements[202].SteamName);
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GetAchievementCompleted(Achievements[208].SteamName);
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for (i = 0; i < Achievements.Length; i++)
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{
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Achievements[i].bCompleted = byte(GetAchievementCompleted(Achievements[i].SteamName));
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GetAchievementDescription(Achievements[i].SteamName, Achievements[i].DisplayName, Achievements[i].Description);
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}
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CheckHillbillyAchievementsCompleted();
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UpdateAchievementProgress();
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super(SteamStatsAndAchievementsBase).OnStatsAndAchievementsReady();
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}
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defaultproperties
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{
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}
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