81 lines
2.0 KiB
Ucode
81 lines
2.0 KiB
Ucode
// stub KFPlayerController for hooks
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class stub_PC extends KFPlayerController_Story;
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// empty function stub
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simulated function noop(){}
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// always true bool
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simulated function bool bTrue()
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{
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return true;
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}
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// =========================================================
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// zed time sound effect switch
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simulated function CheckZEDMessage()
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{
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if (!bHadZED && !class'Settings'.default.bHideZedTimeSounds)
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{
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ReceiveLocalizedMessage(class'KFMod.WaitingMessage', 5);
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bHadZED = true;
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SaveConfig();
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}
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}
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simulated function ClientEnterZedTime()
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{
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if (class'Settings'.default.bHideZedTimeSounds)
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return;
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CheckZEDMessage();
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if ( Pawn != none && Pawn.Weapon != none )
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Pawn.Weapon.PlaySound(Sound'KF_PlayerGlobalSnd.Zedtime_Enter', SLOT_Talk, 2.0,false,500.0,1.1/Level.TimeDilation,false);
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else
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PlaySound(Sound'KF_PlayerGlobalSnd.Zedtime_Enter', SLOT_Talk, 2.0,false,500.0,1.1/Level.TimeDilation,false);
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}
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simulated function ClientExitZedTime()
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{
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if (class'Settings'.default.bHideZedTimeSounds)
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return;
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if ( Pawn != none && Pawn.Weapon != none )
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Pawn.Weapon.PlaySound(Sound'KF_PlayerGlobalSnd.Zedtime_Exit', SLOT_Talk, 2.0,false,500.0,1.1/Level.TimeDilation,false);
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else
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PlaySound(Sound'KF_PlayerGlobalSnd.Zedtime_Exit', SLOT_Talk, 2.0,false,500.0,1.1/Level.TimeDilation,false);
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}
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// =========================================================
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// show lobby menu if we press Esc during pending game state
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exec function ShowMenu()
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{
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if (Level.GRI.bMatchHasBegun || PlayerReplicationInfo.bOnlySpectator)
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super.ShowMenu();
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else
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ShowLobbyMenu();
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}
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// Steam Workshop
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simulated function SyncSteamWorkshop()
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{
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log("> IM TRYING TO GET STEAM WORKSHOP FILES!!!!!");
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EnumerateSubscribedSteamWorkshopFiles();
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}
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// The player wants to switch to weapon group number F.
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exec function SwitchWeapon(byte F)
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{
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if (!class'a_WeaponManager'.static.checkVanillaSys(self, F))
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return;
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if (Pawn != none)
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Pawn.SwitchWeapon(F);
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} |